void OnManipulationUpdate(ManipulationEventData eventData) { GetComponent <Renderer>().material.color = Color.white; }
void OnManipulationComplete(ManipulationEventData eventData) { GetComponent <Renderer>().material.color = Color.yellow; }
void OnManipulationStart(ManipulationEventData eventData) { GetComponent <Renderer>().material.color = Color.green; Destroy(gameObject); }