private void openWindow(object sender, RoutedEventArgs e) { ScenarioManager window = new ScenarioManager(); window.Show(); this.Close(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.ScenarioWindow = ((HololensPrototype.ScenarioManager)(target)); #line 8 "..\..\ScenarioManager.xaml" this.ScenarioWindow.Loaded += new System.Windows.RoutedEventHandler(this.windowLoaded); #line default #line hidden return; case 2: this.UploadScenario = ((System.Windows.Controls.Button)(target)); #line 10 "..\..\ScenarioManager.xaml" this.UploadScenario.Click += new System.Windows.RoutedEventHandler(this.UploadScenario_Click); #line default #line hidden return; case 3: this.SurveyGrid = ((System.Windows.Controls.DataGrid)(target)); return; case 4: this.DeleteScenarios = ((System.Windows.Controls.Button)(target)); #line 12 "..\..\ScenarioManager.xaml" this.DeleteScenarios.Click += new System.Windows.RoutedEventHandler(this.DeleteScenarios_Click); #line default #line hidden return; case 5: this.SendScenario = ((System.Windows.Controls.Button)(target)); #line 13 "..\..\ScenarioManager.xaml" this.SendScenario.Click += new System.Windows.RoutedEventHandler(this.SendScenario_Click); #line default #line hidden return; case 6: this.MainMenu = ((System.Windows.Controls.Button)(target)); #line 14 "..\..\ScenarioManager.xaml" this.MainMenu.Click += new System.Windows.RoutedEventHandler(this.MainMenu_Click); #line default #line hidden return; } this._contentLoaded = true; }