private void Update() { AudioLoFiFilterSettings newSettings = sourceQualityFilterSettings[SourceQuality]; if (newSettings != filterSettings) { // If we have an attached AudioInfluencerManager, we need to let it know // about our filter settings change. AudioEmitter influencerManager = gameObject.GetComponent <AudioEmitter>(); if (influencerManager != null) { influencerManager.SetNativeLowPassCutoffFrequency(newSettings.LowPassCutoff); influencerManager.SetNativeHighPassCutoffFrequency(newSettings.HighPassCutoff); } filterSettings = newSettings; lowPassFilter.cutoffFrequency = filterSettings.LowPassCutoff; highPassFilter.cutoffFrequency = filterSettings.HighPassCutoff; } }