private void OnTappedEvent(InteractionSourceKind source, int tapCount, Ray headRay) { SourceClickEventArgs args = new SourceClickEventArgs(this, 0, tapCount); //args.InputSource.isRegistered = true; RaiseSourceClickedEvent(args); }
/// <summary> /// Sends the events for hand state changes. /// </summary> /// <param name="editorHandData">Hand data for which events should be sent.</param> private void SendHandStateEvents(EditorHandData editorHandData) { // Hand moved event if (editorHandData.HandDelta.sqrMagnitude > 0) { HandMoved.RaiseEvent(this, editorHandData.HandId); } // Finger pressed/released events if (editorHandData.FingerStateChanged) { if (editorHandData.IsFingerDown) { RaiseSourceDownEvent(editorHandData.InputSourceArgs); } else { RaiseSourceUpEvent(editorHandData.InputSourceArgs); // Also send click event when using this hands replacement input if (Time.time - editorHandData.FingerDownStartTime < MaxClickDuration) { // We currently only support single taps in editor SourceClickEventArgs args = new SourceClickEventArgs(this, editorHandData.HandId, 1); RaiseSourceClickedEvent(args); } } } }
private void Update() { if (usingWiimote)// && !click_a) { Receive(); } if (click_a) { // Manual implementation of a timeout--make sure a click isn't processed twice //if (waitCount < 10) { Debug.Log("No click: " + waitCount); click_a = false; waitCount++; } //else //{ click_a = false; waitCount = 0; SourceClickEventArgs args = new SourceClickEventArgs(this, 0, 1); // manual tap count of 1 RaiseSourceClickedEvent(args); //} } else if (press_b && send_b) { InputSourceEventArgs args = new InputSourceEventArgs(this, 0); RaiseSourceDownEvent(args); send_b = false; } else if (release_b) { release_b = false; InputSourceEventArgs args = new InputSourceEventArgs(this, 0); RaiseSourceUpEvent(args); } }
private void OnTappedEvent(InteractionSourceKind source, int tapCount, Ray headRay) { SourceClickEventArgs args = new SourceClickEventArgs(this, 0, tapCount); projectile = GameObject.FindGameObjectWithTag("projectilePrefab"); projectile.SendMessage("OnSelect", SendMessageOptions.RequireReceiver); RaiseSourceClickedEvent(args); }
protected void RaiseSourceClickedEvent(SourceClickEventArgs e) { EventHandler <SourceClickEventArgs> handler = SourceClicked; if (handler != null) { handler(this, e); } }
/// <summary> /// Sends the events for controller state changes. /// </summary> /// <param name="editorControllerData">Controller data for which events should be sent.</param> private void SendControllerStateEvents(Editor3DoFData editorControllerData) { // Select button pressed/released events if (editorControllerData.SelectButtonStateChanged) { SourceButtonEventArgs buttonArgs = new SourceButtonEventArgs(this, editorControllerData.ControllerId, InteractionSourcePressType.Select); if (editorControllerData.IsSelectButtonDown) { inputManager.RaiseSourceDown(buttonArgs.InputSource, buttonArgs.SourceId); } else { inputManager.RaiseSourceUp(buttonArgs.InputSource, buttonArgs.SourceId); // Also send click event when using this controller replacement input if (Time.time - editorControllerData.SelectButtonDownStartTime < MaxClickDuration) { // We currently only support single taps in editor SourceClickEventArgs args = new SourceClickEventArgs(this, editorControllerData.ControllerId, 1); inputManager.RaiseInputClicked(args.InputSource, args.SourceId, args.TapCount); } } } if (editorControllerData.MenuButtonStateChanged) { SourceButtonEventArgs buttonArgs = new SourceButtonEventArgs(this, editorControllerData.ControllerId, InteractionSourcePressType.Menu); if (editorControllerData.IsMenuButtonDown) { inputManager.RaiseSourceDown(buttonArgs.InputSource, buttonArgs.SourceId); } else { inputManager.RaiseSourceUp(buttonArgs.InputSource, buttonArgs.SourceId); } } if (editorControllerData.GraspStateChanged) { SourceButtonEventArgs buttonArgs = new SourceButtonEventArgs(this, editorControllerData.ControllerId, InteractionSourcePressType.Grasp); if (editorControllerData.IsGrasped) { inputManager.RaiseSourceDown(buttonArgs.InputSource, buttonArgs.SourceId); } else { inputManager.RaiseSourceUp(buttonArgs.InputSource, buttonArgs.SourceId); } } }
private void InputSource_SourceClicked(object sender, SourceClickEventArgs e) { // Create input event inputEventData.Initialize(e.InputSource, e.SourceId); // Pass handler through HandleEvent to perform modal/fallback logic HandleEvent(inputEventData, OnInputClickedEventHandler); // UI events if (ShouldSendUnityUiEvents) { PointerEventData unityUIPointerEvent = GazeManager.Instance.UnityUIPointerEvent; HandleEvent(unityUIPointerEvent, ExecuteEvents.pointerClickHandler); } }
private void OnTappedEvent(InteractionSourceKind source, int tapCount, Ray headRay) { if (logging) { if (GazeManager.Instance.HitObject != null) { Debug.Log("Click " + GazeManager.Instance.HitObject.name + " at " + Time.time); } else { Debug.Log("Click Null Object at " + Time.time); } } SourceClickEventArgs args = new SourceClickEventArgs(this, 0, tapCount); RaiseSourceClickedEvent(args); }
private void OnTappedEvent(InteractionSourceKind source, int tapCount, Ray headRay) { SourceClickEventArgs args = new SourceClickEventArgs(this, 0, tapCount); RaiseSourceClickedEvent(args); }
protected void RaiseSourceClickedEvent(SourceClickEventArgs e) { EventHandler<SourceClickEventArgs> handler = SourceClicked; if (handler != null) { handler(this, e); } }