void Start() { textBox = GameObject.Find("KeyboardTestCanvas"); keyboardInputField = textBox.transform.GetChild(0).transform.GetChild(0).GetComponent <KeyboardInputField>(); textBox.transform.position = new Vector3(99, 99, 99); }
private void Awake() { myField = (KeyboardInputField)target; }
protected virtual void Awake() { KeyboardField = (KeyboardInputField)target; }