/// <summary> /// Set the rotation from the Vector3 Euler angles /// </summary> /// <param name="index"></param> public override void SetIndex(int index) { base.SetIndex(index); // get the rotation and convert it to a Quaternion Vector3 item = Array[Index]; Quaternion rotation = Quaternion.identity; rotation.eulerAngles = item; // set the rotation if (mRotation != null) { mRotation.ToLocalTransform = UseLocalRotation; mRotation.TargetValue = rotation; mRotation.StartRunning(); } else { if (UseLocalRotation) { TargetObject.transform.localRotation = rotation; } else { TargetObject.transform.rotation = rotation; } } }
public override void SetIndex(int index) { base.SetIndex(index); Transform item = Array[Index]; Quaternion rotation = Quaternion.identity; rotation.eulerAngles = item.eulerAngles; Vector3 position = item.position; Vector3 scale = item.localScale; //Use Move To Position if (mMoveTranslator != null) { mMoveTranslator.ToLocalTransform = UseLocalPosition; mMoveTranslator.TargetValue = position; mMoveTranslator.StartRunning(); } else { if (UseLocalPosition) { TargetObject.transform.localPosition = position; } else { TargetObject.transform.position = position; } } //Set The Rotation if (mRotation != null) { mRotation.ToLocalTransform = UseLocalRotation; mRotation.TargetValue = rotation; mRotation.StartRunning(); } else { if (UseLocalRotation) { TargetObject.transform.localRotation = rotation; } else { TargetObject.transform.rotation = rotation; } } //Set Scale if (isFirstCall) { StartScale = TargetObject.transform.localScale; isFirstCall = false; } //item = Current; if (mScaler != null) { mScaler.TargetValue = scale; mScaler.StartRunning(); } else { TargetObject.transform.localScale = scale; } }