コード例 #1
0
        public static void SaveVisualToFile(VisualConfig configToSave, string fileName, bool eeprom = true)
        {
#if EEPROM_CALIB_ENABLE
            if (eeprom)
            {
                /****** save config to EEPROM ******/
                int ret = EEPROMCalibration.WriteConfigToEEPROM(configToSave);
                if (ret == 0)
                {
                    // EEPROM saving was successful
                    Debug.Log(Misc.warningText + "Calibration saved to memory on device.");
                    return;
                }
                else
                {
                    // EEPROM saving was unsuccesful.
                    Debug.Log(Misc.warningText + "Onboard calibration save failed.");
                }
            }
#endif
            string filePath;
            if (!GetConfigPathToFile(Path.Combine(configDirName, fileName), out filePath))
            {
                // ? throw a big, in-game visible warning if this fails
                Debug.LogWarning(Misc.warningText + "Unable to save config!");
                return;
            }
            // Debug.Log(filePath + " \n is the filepath");

            string json = JsonUtility.ToJson(configToSave, true);

            File.WriteAllText(filePath, json);
            Debug.Log(Misc.warningText + "Config saved!");

#if UNITY_EDITOR
            if (UnityEditor.PlayerSettings.defaultScreenWidth != configToSave.screenW.asInt ||
                UnityEditor.PlayerSettings.defaultScreenHeight != configToSave.screenH.asInt)
            {
                UnityEditor.PlayerSettings.defaultScreenWidth  = configToSave.screenW.asInt;
                UnityEditor.PlayerSettings.defaultScreenHeight = configToSave.screenH.asInt;
            }
#endif
        }
コード例 #2
0
        public static void SaveVisualToFile(VisualConfig configToSave, string fileName, bool eeprom = true)
        {
#if !EEPROM_DISABLED
            if (eeprom)
            {
                /****** save config to EEPROM ******/
                int ret = EEPROMCalibration.WriteConfigToEEPROM(configToSave);
                if (ret == 0)
                {
                    // EEPROM saving was successful
                    Debug.Log(Misc.debugLogText + "Calibration saved to memory on device.");
                    return;
                }
                else
                {
                    // EEPROM saving was unsuccesful.
                    Debug.Log(Misc.debugLogText + "Onboard calibration save failed.");
                }
            }
#endif
            string filePath;
            if (!GetConfigPathToFile(Path.Combine(configDirName, fileName), out filePath))
            {
                // ? throw a big, in-game visible warning if this fails
                Debug.LogWarning(Misc.debugLogText + "Unable to save config to drive!");
                return;
            }
            // Debug.Log(filePath + " \n is the filepath");

            string json = JsonUtility.ToJson(configToSave, true);

            File.WriteAllText(filePath, json);
            Debug.Log(Misc.debugLogText + "Config saved to " + filePath);

#if CALIBRATOR
            if (BackupHandler.Instance != null)
            {
                var b = BackupHandler.Instance;
                for (int i = 0; i < b.drives.Count; i++)
                {
                    var d       = b.drives[i];
                    var dActive = b.backupActive[i];

                    if (dActive)
                    {
                        var lkgBackup = Path.Combine(d, "LKG_backup");
                        if (!Directory.Exists(lkgBackup))
                        {
                            Directory.CreateDirectory(lkgBackup);
                        }

                        var backupNumber = Path.Combine(lkgBackup, configToSave.serial);
                        if (!Directory.Exists(backupNumber))
                        {
                            Directory.CreateDirectory(backupNumber);
                        }

                        var backupDirName = Path.Combine(backupNumber, configDirName);
                        if (!Directory.Exists(backupDirName))
                        {
                            Directory.CreateDirectory(backupDirName);
                        }

                        var backupFilePath = Path.Combine(backupDirName, visualFileName);
                        File.WriteAllText(backupFilePath, json);

                        Debug.Log(Misc.debugLogText + "Config backed up to " + backupFilePath);
                    }
                }
            }
#endif

#if UNITY_EDITOR
            if (UnityEditor.PlayerSettings.defaultScreenWidth != configToSave.screenW.asInt ||
                UnityEditor.PlayerSettings.defaultScreenHeight != configToSave.screenH.asInt)
            {
                UnityEditor.PlayerSettings.defaultScreenWidth  = configToSave.screenW.asInt;
                UnityEditor.PlayerSettings.defaultScreenHeight = configToSave.screenH.asInt;
            }
#endif
        }