コード例 #1
0
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        protected override void OnDestroy()
        {
            Dispose();

            if (videoCapture != null)
            {
                if (videoCapture.IsStreaming)
                {
                    videoCapture.StopVideoModeAsync(result => {
                        videoCapture.Dispose();
                        videoCapture = null;
                    });
                }
                else
                {
                    videoCapture.Dispose();
                    videoCapture = null;
                }
            }
        }
コード例 #2
0
    private void OnFrameSampleAcquired(VideoCaptureSample sample)
    {
        // Allocate byteBuffer
        if (_latestImageBytes == null || _latestImageBytes.Length < sample.dataLength)
        {
            _latestImageBytes = new byte[sample.dataLength];
        }

        // Fill frame struct
        SampleStruct s = new SampleStruct();

        sample.CopyRawImageDataIntoBuffer(_latestImageBytes);
        s.data = _latestImageBytes;

        // Get the cameraToWorldMatrix and projectionMatrix
        if (!sample.TryGetCameraToWorldMatrix(out s.camera2WorldMatrix) || !sample.TryGetProjectionMatrix(out s.projectionMatrix))
        {
            return;
        }

        sample.Dispose();

        Matrix4x4 camera2WorldMatrix = LocatableCameraUtils.ConvertFloatArrayToMatrix4x4(s.camera2WorldMatrix);
        Matrix4x4 projectionMatrix   = LocatableCameraUtils.ConvertFloatArrayToMatrix4x4(s.projectionMatrix);

        UnityEngine.WSA.Application.InvokeOnAppThread(() =>
        {
            // Upload bytes to texture
            _pictureTexture.LoadRawTextureData(s.data);
            _pictureTexture.wrapMode = TextureWrapMode.Clamp;
            _pictureTexture.Apply();

            // Set material parameters
            _pictureRenderer.sharedMaterial.SetTexture("_MainTex", _pictureTexture);
            _pictureRenderer.sharedMaterial.SetMatrix("_WorldToCameraMatrix", camera2WorldMatrix.inverse);
            _pictureRenderer.sharedMaterial.SetMatrix("_CameraProjectionMatrix", projectionMatrix);
            _pictureRenderer.sharedMaterial.SetFloat("_VignetteScale", 0f);

            Vector3 inverseNormal = -camera2WorldMatrix.GetColumn(2);
            // Position the canvas object slightly in front of the real world web camera.
            Vector3 imagePosition = camera2WorldMatrix.GetColumn(3) - camera2WorldMatrix.GetColumn(2);

            _picture.transform.position = imagePosition;
            _picture.transform.rotation = Quaternion.LookRotation(inverseNormal, camera2WorldMatrix.GetColumn(1));
        }, false);

        // Stop the video and reproject the 5 pixels
        if (stopVideo)
        {
            _videoCapture.StopVideoModeAsync(onVideoModeStopped);

            // Get the ray directions
            Vector3 imageCenterDirection   = LocatableCameraUtils.PixelCoordToWorldCoord(camera2WorldMatrix, projectionMatrix, _resolution, new Vector2(_resolution.width / 2, _resolution.height / 2));
            Vector3 imageTopLeftDirection  = LocatableCameraUtils.PixelCoordToWorldCoord(camera2WorldMatrix, projectionMatrix, _resolution, new Vector2(0, 0));
            Vector3 imageTopRightDirection = LocatableCameraUtils.PixelCoordToWorldCoord(camera2WorldMatrix, projectionMatrix, _resolution, new Vector2(_resolution.width, 0));
            Vector3 imageBotLeftDirection  = LocatableCameraUtils.PixelCoordToWorldCoord(camera2WorldMatrix, projectionMatrix, _resolution, new Vector2(0, _resolution.height));
            Vector3 imageBotRightDirection = LocatableCameraUtils.PixelCoordToWorldCoord(camera2WorldMatrix, projectionMatrix, _resolution, new Vector2(_resolution.width, _resolution.height));

            UnityEngine.WSA.Application.InvokeOnAppThread(() =>
            {
                // Paint the rays on the 3d world
                _laser.shootLaserFrom(camera2WorldMatrix.GetColumn(3), imageCenterDirection, 10f, _centerMaterial);
                _laser.shootLaserFrom(camera2WorldMatrix.GetColumn(3), imageTopLeftDirection, 10f, _topLeftMaterial);
                _laser.shootLaserFrom(camera2WorldMatrix.GetColumn(3), imageTopRightDirection, 10f, _topRightMaterial);
                _laser.shootLaserFrom(camera2WorldMatrix.GetColumn(3), imageBotLeftDirection, 10f, _botLeftMaterial);
                _laser.shootLaserFrom(camera2WorldMatrix.GetColumn(3), imageBotRightDirection, 10f, _botRightMaterial);
            }, false);
        }
    }