public virtual void OnNodeUpdated(object sender, NodeUpdateEventArgs args) { args.NewNode.Store = args.OldNode.Store; args.NewNode.InnerIter = args.OldNode.InnerIter; args.NewNode.Treeview = args.OldNode.Treeview; //store.SetValues( args.OldNode.InnerIter, args.NewNode ); store.SetValue(args.OldNode.InnerIter, 0, args.NewNode); QueueDraw(); }
public virtual void OnNodeUpdated( object sender, NodeUpdateEventArgs args ) { args.NewNode.Store = args.OldNode.Store; args.NewNode.InnerIter = args.OldNode.InnerIter; args.NewNode.Treeview = args.OldNode.Treeview; //store.SetValues( args.OldNode.InnerIter, args.NewNode ); store.SetValue( args.OldNode.InnerIter, 0 , args.NewNode ); QueueDraw(); }