public Agent(GameManager gameManager, Game game, Camera camera, int team) { _player = new Player(gameManager, game, camera, team, true); _game = game; _camera = camera; _fovRotation = 0; float x, y, z; x = (float)Math.Cos(_fovRotation) * _viewDistance; z = (float)Math.Sin(_fovRotation) * _viewDistance; y = _player.getPositionVector().Y; view = Matrix.CreateLookAt(_player.getPositionVector(), new Vector3(x, y, z), Vector3.Up); _farPlane = _viewDistance; projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, (float)game.Window.ClientBounds.Width / (float)game.Window.ClientBounds.Height, 1, _farPlane); _fov = new BoundingFrustum(view * projection); DebugManager dm = (DebugManager)gameManager.getGameEntity("debugManager"); dm.registerDebugEntities(this); _court = (Court)gameManager.getGameEntity("court"); _disk = (Disk)gameManager.getGameEntity("disk"); _boundingSphere = new BoundingSphere(_player.getPositionVector(), 3f); _randomGenerator = new Random(); _direction = Vector2.Zero; _direction.Y = -1; _player.Initialize(); _player.LoadContent(); _team = team; _hasShoot = false; _lastPositionWithDisk = Vector3.Zero; }
public BDIAgent(GameManager gameManager, Game game, Camera camera, int team) : base(gameManager, game, camera, team) { agentBeliefs.hasFoundDisk = false; if (team == 1) agentBeliefs.teamGoalPosition = _court.getTeam1GoalPosition(); else if (team == 2) agentBeliefs.teamGoalPosition = _court.getTeam2GoalPosition(); agentsManager = (AgentsManager)gameManager.getGameEntity("agentsManager"); agentBeliefs.sameTeamPositions = new Dictionary<Agent, Vector3>(); agentBeliefs.otherTeamPositions = new Dictionary<Agent, Vector3>(); agentBeliefs.sawAgents = new List<Agent>(); agentBeliefs.positionToPass = new Vector3(1000, 1000, 1000); intention = Intention.SEARCH_DISK; }
public PropertiesMenuScreen(GameManager gameManager) : base("Properties") { _blurType = new MenuEntry("Normal Blur"); _blur = new MenuEntry("Blur"); _iceTransparency = new MenuEntry("Ice Transparecy"); MenuEntry exit = new MenuEntry("Exit"); _blurType.Selected += BlurTypeSelected; _blur.Selected += BlurSelected; _iceTransparency.Selected += TransparacySelected; exit.Selected += OnCancel; MenuEntries.Add(_blurType); MenuEntries.Add(_blur); MenuEntries.Add(_iceTransparency); MenuEntries.Add(exit); _menuSelected = (int)MenuSelected.NONE; _gameManager = gameManager; _upAction = new InputAction( new Buttons[] { Buttons.DPadUp }, new Keys[] { Keys.Right }, true); _downAction = new InputAction( new Buttons[] { Buttons.DPadDown }, new Keys[] { Keys.Left }, true); _deselectAction = new InputAction( new Buttons[] { Buttons.A }, new Keys[] { Keys.Enter }, true); _ice = (Ice)_gameManager.getGameEntity("ice"); }