private void Stag_Select() { MemberDataContext mem = new MemberDataContext(); MyMessageBox myMessageBox = new MyMessageBox(); var innerJoinQuery = from Members in mem.Member join Information in mem.MemberGameInformation on Members.MemberName equals Information.MemberName where Information.MemberName == Player.getInstance().getID() select Information; //DB의 유저의 쫄 카드 정보 받아와서 Card객체 만들고 DeckList에 삽입 foreach (var item in innerJoinQuery) { Stage = (int)item.GameStage; Phase = (int)item.GamePhase; } //MessageBox.Show("현재 "+ UserID + " 님의 게임 진행 상황은 Stage " + Stage + " - " + Phase + " 를 진행 중 입니다."); myMessageBox.SetText = "현재 " + UserID + " 님의 게임 진행 상황은 Stage " + Stage + " - " + Phase + " 를 \n진행 중 입니다."; myMessageBox.ShowDialog(); SamGookStageSelect samgookStageSelect = new SamGookStageSelect(); switch (Stage) { case 1: MainMenu.getInstance().frame.Navigate(samgookStageSelect); break; case 2: GoruelStageSelect goruelStageSelect = new GoruelStageSelect(); MainMenu.getInstance().frame.Navigate(goruelStageSelect); break; case 3: ChosenStageSelect chosenStageSelect = new ChosenStageSelect(); MainMenu.getInstance().frame.Navigate(chosenStageSelect); break; case 4: DarkageStageSelect darkageStageSelect = new DarkageStageSelect(); MainMenu.getInstance().frame.Navigate(darkageStageSelect); break; default: MainMenu.getInstance().frame.Navigate(samgookStageSelect); break; } }
private void Backward_Click(object sender, RoutedEventArgs e) { ChosenStageSelect chosenStageSelect = new ChosenStageSelect(); MainMenu.getInstance().frame.Navigate(chosenStageSelect); }