private void PlayDynamicMusic(DynamicMusic music, float crossFadeTime = 0) { // TODO: // Implement cross fading if (musicSource.isPlaying) { musicSource.Stop(); } CurrentMusic = music; var intro = music.GetIntro(); if (intro) { musicSource2.clip = intro; musicSource2.loop = false; musicSource2.outputAudioMixerGroup = music.AudioMixer; musicSource2.Play(); } var loop = music.GetLoop(); if (loop) { musicSource.clip = loop; musicSource.outputAudioMixerGroup = music.AudioMixer; musicSource.PlayDelayed(intro ? intro.length : 0f); } }
public void PushDynamicMusic(DynamicMusic music, bool restart = false) { if (!restart && CurrentMusic != null) { if (CurrentMusic.Equals(music)) { return; } } PlayDynamicMusic(music); }
public void PushDynamicMusic(DynamicMusic music, bool restart, float crossFadeTime) { if (!restart && CurrentMusic != null) { if (CurrentMusic.Equals(music)) { return; } } PlayDynamicMusic(music); }
public void PushDynamicMusic(DynamicMusic music) { GlobalMusicPlayer.Instance.PushDynamicMusic(music, RestartIfSame); }