コード例 #1
0
ファイル: GameScene.cs プロジェクト: HimonoGGJ2016/GGJ2016
        private void InstantiateHands( string i_tag, int i_firstID, AsuraArm i_res )
        {
            {
                var list = GameObject.FindGameObjectsWithTag( i_tag );
                var sorted  = list.OrderBy( value => -value.transform.position.y ).ToArray();
                for( int i = 0, size = sorted.Length; i < size; ++i )
                {
                    var point   = sorted[ i ].transform;
                    var obj     = GameObject.Instantiate( i_res ) as AsuraArm;
                    obj.transform.SetParent( point, false );

                    obj.ID      = i_firstID + i;
                    obj.ActiveColorCurve    = GameSettingManager.Table.m_coreGameData.m_armData.m_activeArmCurve;
                    obj.ActivateColorTime   = GameSettingManager.Table.m_coreGameData.m_armData.m_activeArmTime;
                    obj.LimitAngles         = LimitArmAngles;
                    obj.SetActiveColors( GameSettingManager.Table.m_coreGameData.m_armData.m_activeColors );

                    m_armList.Add( obj );
                }
            }
        }
コード例 #2
0
ファイル: GameScene.cs プロジェクト: HimonoGGJ2016/GGJ2016
        private void SetActivateArm( int i_localPlayerID, bool i_right, AsuraArm i_arm )
        {
            var list    = i_right ? m_selectArmsR : m_selectArmsL;
            var arm     = list[ i_localPlayerID ];
            if( arm != null )
            {
                arm.Activate( false, i_localPlayerID );
            }
            if( i_arm != null )
            {
                i_arm.Activate( true, i_localPlayerID );
            }

            list[ i_localPlayerID ] = i_arm;
        }