private void OnDisable() { //关闭闪烁 h.FlashingOff(); //空调白雾 whiteSmoke.SetActive(false); }
//模型到达正确位置 public void ToRightPos() { //transform.localPosition = m_FinalPos;//需更改风管之前安装的工序中手拿物体所到的位置的实现方法 transform.position = obj_RightModel.transform.position; HighlightingSystem.Highlighter hler = obj_RightModel.GetComponent <HighlightingSystem.Highlighter>(); //obj_RightModel.GetComponent<BoxCollider>().enabled = false; //obj_RightModel.tag = "Untagged"; if (hler) { hler.FlashingOff(); } obj_RightModel.SetActive(false); }
public GameObject[] obj_ShowObj; //需要显示的物体 public override void End() { for (int j = 0; j < obj_ShowObj.Length; ++j) { HighlightingSystem.Highlighter a = obj_ShowObj[j].GetComponent<HighlightingSystem.Highlighter>(); if (a) { a.FlashingOff(); a.enabled = false; } } base.End(); }
public override void Reset() { obj_HighLightObj.FlashingOff(); obj_HighLightObj.enabled = false; obj_HighLightObj.gameObject.SetActive(false); }