static void Main(string[] args) { Player player1 = new Player(1); Player player2 = new Player(2); Game.DeckCards(); Game.NewPlayers(player1, player2); Game.GivePlayerADeck(player1, player2); Console.Write("Player1's name : "); player1.name = Console.ReadLine(); Console.Write("Player2's name : "); player2.name = Console.ReadLine(); Console.WriteLine(""); Console.WriteLine("START!!"); Console.WriteLine(""); int result = 0; int turn = 1; do { Console.WriteLine("Turn " + turn ); result = Game.CompareCardDeck(player1, player2); player1.ShowPlayerProperties(); player2.ShowPlayerProperties(); if (player1.playerdeck.Cards.Count == 0) { Console.WriteLine("[Summary] No more card left in the both players card deck"); break; } Console.WriteLine(""); ++turn; } while (result != -1); Game.endgame(player1, player2); Console.ReadKey(); }
static void Main(string[] args) { Player player1 = new Player(); Player player2 = new Player(); Control.Setting(); Console.Write("Player1's name : "); String nPlayer1 = Console.ReadLine(); Console.Write("Player2's name : "); String nPlayer2 = Console.ReadLine(); Control.CreatePlayers(player1, player2, nPlayer1, nPlayer2); Control.GiveCards(player1, player2); int result = 0; int nextTurn = 1; do { result = Control.CompareCard(player1, player2); player1.ShowPlayerScore(player1); player2.ShowPlayerScore(player2); if (player1.PlayingDeck.Cards.Count == 0) break; Console.WriteLine("Press any key and Enter to Continue..."); String next = Console.ReadLine(); Console.WriteLine(); Console.WriteLine(); } while (result != -1 && nextTurn == 1); Control.EndGame(player1, player2); Console.ReadKey(); }
static void Main(string[] args) { Player play1 = new Player(); Player play2 = new Player(); Game.Setting(play1, play2); do Game.Playing(play1, play2); while (play1.PlayDeck.CardDeck.Count != 0); Game.WhoWinGame(play1, play2); System.Console.ReadKey(); }
static void Main(string[] args) { Player player1 = new Player(1); Player player2 = new Player(2); Control.SettingUp(); Control.NewPlayers(player1, player2); Control.GivePlayerADeck(player1, player2); // Display all cards in both player decks //Console.WriteLine("== [" + player1.Name + "] Card deck is containing these cards :"); //player1.PlayingDeck.ViewCardsinDeck(); //Console.WriteLine("== [" + player2.Name + "] Card deck is containing these cards :"); //player2.PlayingDeck.ViewCardsinDeck(); Console.WriteLine(""); Console.WriteLine("> STARTING GAME <"); int result = 0; int turn = 1; do { Console.WriteLine("___ {Turn " + turn + " } ___ "); //Console.WriteLine("Comparing player 1 and player 2 card deck"); //Console.Write("{0, -35}", "[" + player1.Name + "]"); //Console.WriteLine("{0, -35}", "[" + player2.Name + "]"); result = Control.CompareCardDeck(player1, player2); player1.ShowPlayerProperties(); player2.ShowPlayerProperties(); //if (player1.PlayingDeck.Cards.Count == 0) //{ // Console.WriteLine("[Summary] No more card left in the both players card deck"); // break; //} Console.WriteLine(""); ++turn; //Console.ReadKey(); } while (result != -1); Control.FinishedPlaying(player1, player2); Console.ReadKey(); }
public void ShowPlayerScore(Player player) { Console.WriteLine("> " + Name + " : " + Count + " Points"); }
public static void win(Player player, int NumberofCards = 1) { player.count += (NumberofCards) * 2; Console.WriteLine("Player" + player.player + " " + player.name + " win! get 2 cards"); }
public static void removecards(Player player1, Player player2, int range) { int LastCard = player1.playerdeck.Cards.Count - 1; player1.playerdeck.Cards.RemoveRange(LastCard - range + 1, range); player2.playerdeck.Cards.RemoveRange(LastCard - range + 1, range); }
public static void GivePlayerADeck(Player player1, Player player2) { for (int i = 0; i < 26; i++) { player1.playerdeck.Cards.Add(base_deck.Cards[i]); } for (int i = 0; i < 26; i++) { player2.playerdeck.Cards.Add(base_deck.Cards[i + 26]); } }
public static int CompareCardDeck(Player pPlayer1, Player pPlayer2) { tie = false; if (pPlayer1.PlayingDeck.Cards.Count == 0) // No longer be playing { Console.WriteLine("[Summary] No more card left in the both players card deck"); return -1; } int LastCard = pPlayer1.PlayingDeck.Cards.Count - 1; int pPlayer1_last = pPlayer1.PlayingDeck.Cards[LastCard].Value; int pPlayer2_last = pPlayer2.PlayingDeck.Cards[LastCard].Value; // Show a top card of each players Console.WriteLine("[" + pPlayer1.Name + "] has " + pPlayer1.PlayingDeck.Cards[LastCard], -30); Console.WriteLine("[" + pPlayer2.Name + "] has " + pPlayer2.PlayingDeck.Cards[LastCard]); if (pPlayer1.PlayingDeck.Cards.Count == 1 && pPlayer1.PlayingDeck.Cards[LastCard].Value == pPlayer2.PlayingDeck.Cards[LastCard].Value) // No longer be playing { Console.WriteLine("[Tie] The last card of both players is the same."); return -1; } else if (pPlayer1_last == pPlayer2_last) { bool Continue_Game = true; for (int i = 0; i <= LastCard; i++) { for (int j = 0; j <= LastCard; j++) { if (pPlayer1.PlayingDeck.Cards[i].Value > pPlayer2.PlayingDeck.Cards[j].Value) { Continue_Game = false; } else { Continue_Game = true; } } } if (!Continue_Game) { Console.WriteLine("== [" + pPlayer1.Name + "] Card deck is containing these cards :"); pPlayer1.PlayingDeck.ViewCardsinDeck(); Console.WriteLine("== [" + pPlayer2.Name + "] Card deck is containing these cards :"); pPlayer2.PlayingDeck.ViewCardsinDeck(); return -1; } int NumberFromLastCard = pPlayer1_last; if (NumberFromLastCard > LastCard) // More value of the card than number of left cards { //TieTurn(pPlayer1, pPlayer2); NumberFromLastCard = LastCard; //return 0; } Console.WriteLine("[" + pPlayer1.Name + "] has " + pPlayer1.PlayingDeck.Cards[NumberFromLastCard]); Console.WriteLine("[" + pPlayer2.Name + "] has " + pPlayer2.PlayingDeck.Cards[NumberFromLastCard]); int pPlayer1_fromlast = pPlayer1.PlayingDeck.Cards[NumberFromLastCard].Value; int pPlayer2_fromlast = pPlayer2.PlayingDeck.Cards[NumberFromLastCard].Value; if (pPlayer1_fromlast < pPlayer2_fromlast) // Player 1 WIN { PlayerWinTurn(pPlayer1, NumberFromLastCard); RemovePlayerCards(pPlayer1, pPlayer2, NumberFromLastCard); return 1; } else if (pPlayer1_fromlast > pPlayer2_fromlast) // Player 2 WIN { PlayerWinTurn(pPlayer2, NumberFromLastCard); RemovePlayerCards(pPlayer1, pPlayer2, NumberFromLastCard); return 2; } else // Tie { TieTurn(pPlayer1, pPlayer2); return 0; } } // Player 1 WIN else if (pPlayer1_last < pPlayer2_last) { PlayerWinTurn(pPlayer1); RemovePlayerCards(pPlayer1, pPlayer2, 1); return 1; } // Player 2 WIN else if (pPlayer1_last > pPlayer2_last) { PlayerWinTurn(pPlayer2); RemovePlayerCards(pPlayer1, pPlayer2, 1); return 2; } return -1; }
public static void RemovePlayerCards(Player pPlayer1, Player pPlayer2, int range) { int LastCard = pPlayer1.PlayingDeck.Cards.Count - 1; pPlayer1.PlayingDeck.Cards.RemoveRange(LastCard - range + 1, range); pPlayer2.PlayingDeck.Cards.RemoveRange(LastCard - range + 1, range); //Console.WriteLine("[Remove] " + range + " card(s) of both players card deck"); }
public static void RemoveCards(Player player1, Player player2, int range) { int LastCard = player1.PlayingDeck.Cards.Count - 1; player1.PlayingDeck.Cards.RemoveRange(LastCard - range + 1, range); player2.PlayingDeck.Cards.RemoveRange(LastCard - range + 1, range); }
public static void PlayerWinTurn(Player player, int NumberofCards = 1) { player.Count += (NumberofCards) * 2; }
public Game() { Player1 = new Player(); Player2 = new Player(); Dec = new Deck(); }
public int TopCard(Player p) { int r = p.Mycard.deck[0].Rank; Console.WriteLine(p.Name + "'s card is " + p.Mycard.deck[0].ToString()); p.Mycard.deck.RemoveAt(0); return r; }
public void creatPlayer() { string p1name, p2name; Console.Write("Please enter first player name: "); p1name = Console.ReadLine(); Console.Write("Please enter second player name: "); p2name = Console.ReadLine(); Player1 = new Player(p1name, 0, pDeck); Console.WriteLine(); Player2 = new Player(p2name, 26, pDeck); }
public static void NewPlayers(Player pPlayer1, Player pPlayer2, string pPlayerName1 = "Anonymous", string pPlayerName2 = "Anonymous") { //Console.WriteLine("Creating new two players..."); Console.Write("[Player 1] What's your name? : "); pPlayerName1 = Console.ReadLine(); Console.Write("[Player 2] What's your name? : "); pPlayerName2 = Console.ReadLine(); pPlayer1.Name = pPlayerName1; pPlayer2.Name = pPlayerName2; Console.WriteLine("[" + pPlayer1.Name + "] is " + pPlayer1.Name); Console.WriteLine("[" + pPlayer2.Name + "] is " + pPlayer2.Name); }
public static void PlayerWinTurn(Player pPlayer, int NumberofCards = 1) { pPlayer.Count += (NumberofCards) * 2; if (tie) pPlayer.Count += 2; //Console.WriteLine("[WIN][Player " + pPlayer.Order + "] get 2 card into his/her pile"); Console.WriteLine("[Winner = " + pPlayer.Name + "] get " + (NumberofCards * 2) + " card into his/her pile"); }
public static void TieTurn(Player player1, Player player2) { Console.WriteLine("<Tie 2 times> : Reshuffle the deck."); Console.WriteLine("...."); player1.PlayingDeck.Shuffle(); if (player1.PlayingDeck.Cards.Count != 2) { player2.PlayingDeck.Shuffle(); } }
public static void TieTurn(Player pPlayer1, Player pPlayer2) { Console.WriteLine("[Tie] Reshuffle the both players card deck"); pPlayer1.PlayingDeck.Shuffle(); //if (pPlayer1.PlayingDeck.Cards.Count != 2) { pPlayer2.PlayingDeck.Shuffle(); } tie = true; }
public static int CompareCard(Player player1, Player player2) { int LastCard = player1.PlayingDeck.Cards.Count - 1; int player1_vLast = player1.PlayingDeck.Cards[LastCard].Value; int player2_vLast = player2.PlayingDeck.Cards[LastCard].Value; Console.WriteLine(); Console.WriteLine(player1.Name + " has " + player1.PlayingDeck.Cards[LastCard]); Console.WriteLine(player2.Name + " has " + player2.PlayingDeck.Cards[LastCard]); if (player1.PlayingDeck.Cards.Count < player1_vLast && player1_vLast == player2_vLast) // Tie and not enough card to play { Console.WriteLine("<Tie> : not enough card to play."); Console.WriteLine("...."); return -1; } //else if (player1_vLast == player2_vLast && (player1_vLast + player2.Count + player2.Count) > 52) //{ // Console.WriteLine("<Tie> : not enough card to play."); // return -1; //} else if (player1_vLast == player2_vLast) // Tie Value Card { int LastCardTie = player1_vLast; Console.WriteLine("<Tie> : Draw " + LastCardTie + " Cards."); Console.WriteLine("...."); Console.WriteLine(player1.Name + " has " + player1.PlayingDeck.Cards[LastCardTie]); Console.WriteLine(player2.Name + " has " + player2.PlayingDeck.Cards[LastCardTie]); int player1_fromlast = player1.PlayingDeck.Cards[LastCardTie].Value; int player2_fromlast = player2.PlayingDeck.Cards[LastCardTie].Value; if (player1_fromlast < player2_fromlast) // Tie : Player1 Win { PlayerWinTurn(player1, LastCardTie+1); RemoveCards(player1, player2, LastCardTie+1); Console.WriteLine(" ----- " + player1.Name + " Win!! -----"); return 1; } else if (player1_fromlast > player2_fromlast) // Tie : Player2 Win { PlayerWinTurn(player2, LastCardTie+1); RemoveCards(player1, player2, LastCardTie+1); Console.WriteLine(" ----- " + player2.Name + " Win!! -----"); return 2; } else // Tie 2 times { TieTurn(player1, player2); return 0; } } else if (player1_vLast < player2_vLast) // Player1 Win { PlayerWinTurn(player1); Console.WriteLine(" ----- " + player1.Name + " Win!! -----"); RemoveCards(player1, player2, 1); return 1; } else if (player1_vLast > player2_vLast) // Player2 Win { PlayerWinTurn(player2); Console.WriteLine(" ----- " + player2.Name + " Win!! -----"); RemoveCards(player1, player2, 1); return 2; } return -1; }
public static void endgame(Player player1, Player player2) { Console.WriteLine( "Player" + (player1.count > player2.count ? player1.player : player2.player) + " WIN!!!"); }
public static void CreatePlayers(Player player1, Player player2, String playerName1, String playerName2) { player1.Name = playerName1; player2.Name = playerName2; }
public static void NewPlayers(Player player1, Player player2) { player1.player = 1; player2.player = 2; }
public static void EndGame(Player player1, Player player2) { Console.WriteLine(""); Console.WriteLine("!!!+++>> Congratulation : " + (player1.Count > player2.Count ? player1.Name : player2.Name) + " WIN!! <<+++!!!"); }
public static void tie(Player player1, Player player2) { Console.WriteLine("Tie! Shuffle the cards deck!!"); player1.playerdeck.shuffle(); player2.playerdeck.shuffle(); }
public static void GiveCards(Player player1, Player player2) { for (int i = 0; i < 26; i++) { player1.PlayingDeck.Cards.Add(baseDeck.Cards[i]); } for (int i = 0; i < 26; i++) { player2.PlayingDeck.Cards.Add(baseDeck.Cards[i + 26]); } }
public static int CompareCardDeck(Player player1, Player player2) { if (player1.playerdeck.Cards.Count == 0) { Console.WriteLine("No more card left in the both players card deck"); return -1; } int LastCard = player1.playerdeck.Cards.Count - 1; int player1_last = player1.playerdeck.Cards[LastCard].face; int player2_last = player2.playerdeck.Cards[LastCard].face; Console.WriteLine("Player" + player1.player + " " + player1.name + " has " + player1.playerdeck.Cards[LastCard]); Console.WriteLine("Player" + player2.player + " " + player2.name + " has " + player2.playerdeck.Cards[LastCard]); if (player1.playerdeck.Cards.Count == 1 && player1.playerdeck.Cards[LastCard].face == player2.playerdeck.Cards[LastCard].face) { Console.WriteLine("Tie! The last card of both players is the same."); return -1; } if (player1_last == player2_last) { bool Continue_Game = true; for (int i = 0; i <= LastCard; i++) { for (int j = 0; j <= LastCard; j++) { if (player1.playerdeck.Cards[i].face > player2.playerdeck.Cards[j].face) { Continue_Game = false; } else { Continue_Game = true; } } } if (!Continue_Game) { return -1; } int NumberFromLastCard = player1_last; if (NumberFromLastCard > LastCard) { tie(player1, player2); return 0; } Console.WriteLine("Player" + player1.player + " has " + player1.playerdeck.Cards[NumberFromLastCard]); Console.WriteLine("Player" + player2.player + " has " + player2.playerdeck.Cards[NumberFromLastCard]); int player1_fromlast = player1.playerdeck.Cards[NumberFromLastCard].face; int player2_fromlast = player2.playerdeck.Cards[NumberFromLastCard].face; if (player1_fromlast < player2_fromlast) { win(player1, NumberFromLastCard); removecards(player1, player2, NumberFromLastCard); return 1; } else if (player1_fromlast > player2_fromlast) { win(player2, NumberFromLastCard); removecards(player1, player2, NumberFromLastCard); return 2; } else { tie(player1, player2); return 0; } } //Player1 WIN else if (player1_last < player2_last) { win(player1); removecards(player1, player2, 1); return 1; } //Player2 WIN else if (player1_last > player2_last) { win(player2); removecards(player1, player2, 1); return 2; } return -1; }
public static void FinishedPlaying(Player pPlayer1, Player pPlayer2) { Console.WriteLine(""); string WinningMSG = "=== [ The winner is "; if (pPlayer1.Count > pPlayer2.Count) WinningMSG += pPlayer1.Name; else if (pPlayer2.Count > pPlayer1.Count) WinningMSG += pPlayer2.Name; else WinningMSG += "NO ONE"; WinningMSG += "] ==="; Console.WriteLine(WinningMSG); }
public void Setup() { string nameP1, nameP2; Console.Write("Player1 Name: "); nameP1 = Console.ReadLine(); Console.Write("Player2 Name: "); nameP2 = Console.ReadLine(); p1 = new Player(nameP1, 0, nDeck); Console.WriteLine("\n"); p2 = new Player(nameP2, 26, nDeck); }
public static void GivePlayerADeck(Player pPlayer1, Player pPlayer2) { for (int i = 0; i < 26; i++) { pPlayer1.PlayingDeck.Cards.Add(base_deck.Cards[i]); pPlayer2.PlayingDeck.Cards.Add(base_deck.Cards[i + 26]); } //Console.WriteLine("[Control] Two players card deck are each equal to the number of cards"); }