public static void HSceneStart(HScene __instance) { var traverse = Traverse.Create(__instance); CanvasGroup UIGroup = traverse.Field("sprite").Field("UIGroup").GetValue <CanvasGroup>(); if (UIGroup == null) { return; } currentUIHandler = new HideHSceneUI(UIGroup); }
public static void HSceneStart() { currentUIHandler = new HideHSceneUI(); }