public TextureAtlasDeltas(string imagePath, ZipStorer zipStore, SerializableDictionary <int, DeltaItem> deltaDictionary) : base(imagePath, zipStore) { DeltaDictionary = deltaDictionary; _deltaIndexDictionary = new Dictionary <string, int[]>(); _cachedRectDictionary = new Dictionary <int, System.Drawing.Rectangle>(); }
public TextureAtlasTiles(string imagePath, ZipStorer zipStore) : base(imagePath, zipStore) { // }
public TextureAtlasSprites(string imagePath, ZipStorer zipStore, SerializableDictionary <int, SpriteItem> spriteDictionary) : base(imagePath, zipStore) { SpriteDictionary = spriteDictionary; }
protected TextureAtlas(string imagePath, ZipStorer zipStore) : this() { ImagePath = imagePath; ZipStore = zipStore; }