/// <summary> /// Hides all debug logs coming from the Heyzap SDK. /// </summary> public static void HideDebugLogs() { #if UNITY_ANDROID HeyzapAdsAndroid.HideDebugLogs(); #endif #if UNITY_IPHONE && !UNITY_EDITOR HeyzapAdsIOS.HideDebugLogs(); #endif }
/// <summary> /// Hides all debug logs coming from the Heyzap SDK. For third party logging, <see cref="HideThirdPartyDebugLogs()"/>. /// </summary> public static void HideDebugLogs() { #if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IPHONE) #if UNITY_ANDROID HeyzapAdsAndroid.HideDebugLogs(); #elif UNITY_IPHONE HeyzapAdsIOS.HideDebugLogs(); #endif #else #endif }