コード例 #1
0
 void HideEditorMesh()
 {
     Renderer[] rr = hexa.GetComponentsInChildren <Renderer> (true);
     for (int k = 0; k < rr.Length; k++)
     {
                         #if UNITY_5_5_OR_NEWER
         EditorUtility.SetSelectedRenderState(rr [k], EditorSelectedRenderState.Hidden);
                         #else
         EditorUtility.SetSelectedWireframeHidden(rr[k], true);
                         #endif
     }
 }