/// <summary> /// Gets a List with all possible adjacent Textures /// </summary> /// <param name="Node">The Texture node to search for</param> /// <returns>a list with all adjacent possible Texturename WITHOUT the filename extension</returns> public List<string> getConnectionsForNode(TextureNode Node) { return null; // hier natürlich die liste rein ;) }
public void setConnection(ref TextureNode NodeToConnectTo,Helpers.Neighbors Direction) { _connections[(int)Direction].Add(NodeToConnectTo); }