// 해당 방향에 해당하는 모든 퍼즐을 찾음. void AllPuzzleFindCheckDir(TotalCheckResultModel totalCheckResultModel, PuzzleModel puzzleModel, CheckDirectionTypes checkDirectionTypes, CheckDirectionTypes otherCheckDirectionTypes) { var foundedPuzzles = new List <PuzzleModel> (); GetFoundedPuzzles(checkDirectionTypes); GetFoundedPuzzles(otherCheckDirectionTypes); totalCheckResultModel.AddRangeMatchPuzzle(foundedPuzzles); void GetFoundedPuzzles(CheckDirectionTypes checkDir) { var position = GetPositionByDirectionType(puzzleModel, checkDir); while (ExistLineModel(position)) { if (!ContainLineModel(position)) { position = GetPositionByDirectionType(position, checkDir); continue; } var foundPuzzle = GetContainPuzzleModel(position); if (foundPuzzle == null) { continue; } foundedPuzzles.Add(foundPuzzle); position = GetPositionByDirectionType(foundPuzzle, checkDir); } } }
public void AddCheckResult(TotalCheckResultModel checkResultModel) { checkResultModels.Add(checkResultModel); checkResultModels = checkResultModels.OrderByDescending(x => x.CheckPuzzles.Count).ToList(); }
/// <summary> /// 특수 퍼즐 영역에 맞는 퍼즐들을 찾음. /// </summary> private void ProcessSpecialPuzzle(TotalCheckResultModel totalCheckResultModel, PuzzleModel puzzleModel) { if (totalCheckResultModel.PuzzleMatchingTypes == PuzzleMatchingTypes.Pick) { var targetPuzzleColorTypes = totalCheckResultModel.PickedPuzzle?.PuzzleColorTypes ?? GetRandomPuzzleColorTypes(); if (_playerControlModel.IsPlayerControl) { var foundedPuzzles = new List <PuzzleModel> (); switch (totalCheckResultModel.PickedPuzzle?.PuzzleSpecialTypes) { case PuzzleSpecialTypes.None: foundedPuzzles = GetPuzzles(x => x.PuzzleColorTypes.Equals(targetPuzzleColorTypes)) .ToList(); break; case PuzzleSpecialTypes.ToVertical: case PuzzleSpecialTypes.ToUpLeftDownRight: case PuzzleSpecialTypes.ToUpRightDownLeft: foundedPuzzles = GetPuzzles(x => x.PuzzleColorTypes.Equals(targetPuzzleColorTypes)) .ToList(); foundedPuzzles.Foreach(x => x.ChangeSpecialPuzzle(GetRandomLineSpecialTypes())); break; case PuzzleSpecialTypes.Bomb: foundedPuzzles = GetPuzzles(x => x.PuzzleColorTypes.Equals(targetPuzzleColorTypes)) .ToList(); foundedPuzzles.Foreach(x => x.ChangeSpecialPuzzle(PuzzleSpecialTypes.Bomb)); break; case PuzzleSpecialTypes.PickColors: foundedPuzzles = AllPuzzleModels.ToList(); break; } totalCheckResultModel.AddRangeMatchPuzzle(foundedPuzzles); } IEnumerable <PuzzleModel> GetPuzzles(Func <PuzzleModel, bool> predicate = null) { return(AllPuzzleModels.Where(predicate)); } PuzzleSpecialTypes GetRandomLineSpecialTypes() { var rand = Random.Range(0, (int)PuzzleSpecialTypes.ToUpRightDownLeft); return((PuzzleSpecialTypes)rand); } } switch (puzzleModel.PuzzleSpecialTypes) { case PuzzleSpecialTypes.ToVertical: totalCheckResultModel.AddRangeMatchPuzzle(AllPuzzleModels.Where(x => x.Column == puzzleModel.Column)); break; case PuzzleSpecialTypes.ToUpLeftDownRight: AllPuzzleFindCheckDir(totalCheckResultModel, puzzleModel, CheckDirectionTypes.ToUpLeft, CheckDirectionTypes.ToDownRight); break; case PuzzleSpecialTypes.ToUpRightDownLeft: AllPuzzleFindCheckDir(totalCheckResultModel, puzzleModel, CheckDirectionTypes.ToUpRight, CheckDirectionTypes.ToDownLeft); break; case PuzzleSpecialTypes.Bomb: var aroundPositions = GetAroundPositionModel(puzzleModel.PositionModel); totalCheckResultModel.AddRangeMatchPuzzle(aroundPositions.Select(GetContainPuzzleModel)); break; case PuzzleSpecialTypes.PickColors: break; default: throw new ArgumentOutOfRangeException(); } }
/// <summary> /// 움직인 퍼즐이 조합 가능한 퍼즐인지 체크. /// </summary> /// <returns></returns> private void CheckCombinablePuzzle() { if (!_playerControlModel.IsPlayerControl) { return; } // 이동시킨 퍼즐 둘 다 특수 퍼즐일 경우. if (_playerControlModel.Origin.PuzzleSpecialTypes != PuzzleSpecialTypes.None && _playerControlModel.Target.PuzzleSpecialTypes != PuzzleSpecialTypes.None) { CombineSpecialTypePuzzle(); _matchingResultModel.SetMathingState(true); return; } // 둘 다 특수 퍼즐이 아니어도 Pick타입의 퍼즐은 확인함. CombinePickTypePuzzle(); void CombineSpecialTypePuzzle() { var checkResult = new TotalCheckResultModel(); checkResult.SetMatchingType(PuzzleMatchingTypes.CombineSpecial); checkResult.AddRangeMatchPuzzle(new[] { _playerControlModel.Origin, _playerControlModel.Target }); _matchingResultModel.AddCheckResult(checkResult); } void CombinePickTypePuzzle() { var isOriginPickType = _playerControlModel.Origin.PuzzleSpecialTypes == PuzzleSpecialTypes.PickColors; var isTargetPickType = _playerControlModel.Target.PuzzleSpecialTypes == PuzzleSpecialTypes.PickColors; if (!isOriginPickType && !isTargetPickType) { return; } var checkResult = new TotalCheckResultModel(); _matchingResultModel.SetMathingState(true); if (isOriginPickType && isTargetPickType) { SetPickState(_playerControlModel.Origin, _playerControlModel.Target); return; } if (isOriginPickType) { SetPickState(_playerControlModel.Origin, _playerControlModel.Target); return; } SetPickState(_playerControlModel.Target, _playerControlModel.Origin); void SetPickState(PuzzleModel specialPuzzle, PuzzleModel pickedPuzzle) { checkResult.AddCheckedPuzzle(specialPuzzle); checkResult.SetPickedPuzzle(pickedPuzzle); checkResult.SetMatchingType(PuzzleMatchingTypes.Pick); _matchingResultModel.AddCheckResult(checkResult); } } }