/// <summary> /// /// </summary> /// <param name="id"></param> public GameObject(b2BodyType physicsBodyType) { m_networkParts = new NetworkStatePartsHolder(); BodyType = physicsBodyType; Bullet = false; GravityScale = 1f; LinearDamping = 0f; Mass = 1f; Density = 1f; Friction = 0.4f; InitializeNetworkParts(); }