private void Start() { EventBus.FireEvent <RegisterPlayerEvent>(new RegisterPlayerEvent() { PlayerArmy = playerArmy, TilemapMovement = tilemapMovement }); }
private void MoveTo(Vector2 newPosition) { transform.position = newPosition; EventBus.FireEvent <PlayerMovedEvent>(); }
private void EndMovement() { StopMovement(); EventBus.FireEvent <PlayerMovementEnded>(); }