コード例 #1
0
ファイル: BattleEngine.cs プロジェクト: sakseichek/homm
        public BattleEngine(Controller controller, Heroes.Core.Hero attacker, 
            Heroes.Core.Hero defender, Heroes.Core.Monster monster, Heroes.Core.Town castle)
            : base()
        {
            _isFirstRun = true;
            _disableControl = false;

            _controller = controller;
            _inputCommand = new InputCommand();

            _battleTerrain = new Heroes.Core.Battle.Terrains.BattleTerrain(controller);

            _spells = new Hashtable();
            _spellActions = new ArrayList();

            // init hero and armies
            {
                _activeCharacters = new ArrayList();

                InitHero(attacker, ArmySideEnum.Attacker, controller, out _attacker);

                if (defender != null)
                {
                    InitHero(defender, ArmySideEnum.Defender, controller, out _defender);
                }

                if (monster != null)
                {
                    InitMonster(monster, ArmySideEnum.Defender, controller, out _monster);
                }

                // sort armies by speed
                SortBySpeed(_activeCharacters);
            }

            // initialize graphics
            {
                foreach (StandardCharacter c in _activeCharacters)
                {
                    c.Initalize();
                    c.Command = _inputCommand;
                    c.Command.InitalizeGraphics(c);
                }

                _attacker.Initalize();
                if (_defender != null) _defender.Initalize();
            }

            _turn = new Turn(_activeCharacters, _attacker, _defender);
            _turn.NextTurned += new Turn.NextTurnedEventHandler(_turn_NextTurned);

            _actions = new ArrayList();
        }
コード例 #2
0
ファイル: frmBattle.cs プロジェクト: sakseichek/homm
        public DialogResult ShowDialog(Heroes.Core.Hero attackHero, Heroes.Core.Hero defendHero, Heroes.Core.Monster monster, Heroes.Core.Town defendCastle)
        {
            _attackHero = attackHero;
            _defendHero = defendHero;
            _monster = monster;
            _defendCastle = defendCastle;

            _controller = new Controller(this, null, new Size(800, 600), null);
            _poller = new Poller(this);
            _inputMethod = new InputPollerCommand(_poller);

            SetupEngine();
            SetupRenderer();

            return this.ShowDialog();
        }