public ObservableCollection <CharacterActionGroup> GetStandardCharacterActionGroup(ManagedCharacter character)
        {
            var actionGroup = new ObservableCollection <CharacterActionGroup>();

            var identitiesGroup = new CharacterActionListImpl <Identity>(CharacterActionType.Identity, character.Generator, character);

            identitiesGroup.Name = "Identities";

            //Identity newId = identitiesGroup.AddNew(new IdentityImpl()) as Identity;
            IdentityImpl newId = new IdentityImpl();

            newId.Owner     = null;
            newId.Name      = "Identity";
            newId.Type      = SurfaceType.Costume;
            newId.Surface   = "Identity";
            newId.Generator = character.Generator;
            identitiesGroup.AddNew(newId);
            identitiesGroup.Active = newId;

            actionGroup.Add(identitiesGroup);

            var abilitiesGroup = new CharacterActionListImpl <AnimatedAbility.AnimatedAbility>(CharacterActionType.Ability, character.Generator, character);

            abilitiesGroup.Name = "Powers";

            actionGroup.Add(abilitiesGroup);

            var movementsGroup = new CharacterActionListImpl <CharacterMovement>(CharacterActionType.Movement, character.Generator, character);

            movementsGroup.Name = "Movements";

            actionGroup.Add(movementsGroup);

            return(actionGroup);
        }
コード例 #2
0
        public override CharacterAction Clone()
        {
            Identity clone = new IdentityImpl(((ManagedCharacter)Owner), Name, Surface, Type, Generator, KeyboardShortcut);

            if (this.AnimationOnLoad != null)
            {
                clone.AnimationOnLoad = this.AnimationOnLoad.Clone() as AnimatedAbility.AnimatedAbility;
            }
            return(clone);
        }
コード例 #3
0
        private Identity GetNewIdentity()
        {
            IdentityImpl identity = new IdentityImpl();

            identity.Name      = GetNewValidActionName();
            identity.Type      = SurfaceType.Costume;
            identity.Surface   = identity.Name;
            identity.Generator = this.Generator;

            return(identity);
        }
コード例 #4
0
        private void CreateIdentityActionGroup()
        {
            var identitiesGroup = new CharacterActionListImpl <Identity>(CharacterActionType.Identity, Generator, this);

            identitiesGroup.Name = IDENTITY_ACTION_GROUP_NAME;

            Identity newId = new IdentityImpl();

            newId.Owner     = this;
            newId.Name      = Name;
            newId.Type      = SurfaceType.Costume;
            newId.Surface   = Name;
            newId.Generator = this.Generator;
            identitiesGroup.AddNew(newId);
            identitiesGroup.Active = newId;

            this.CharacterActionGroups.Add(identitiesGroup);
        }