private void intitializeSenses() { HearingGroup = new SenseGroup(SenseGroupType.Hearing, this, false, true); SenseGroups.Add("Hearing", HearingGroup); Hearing = HearingGroup.CreateSenseWithNameForGroup("Hearing"); Hearing.ArcOfPerception = ArcOfPerception.ThreeSixty; SightGroup = new SenseGroup(SenseGroupType.Sight, this, true, true); SenseGroups.Add("Sight", SightGroup); Sight = SightGroup.CreateSenseWithNameForGroup("Sight"); SmellTasteGroup = new SenseGroup(SenseGroupType.SmellTaste, this, false, true); SmellTaste = SmellTasteGroup.CreateSenseWithNameForGroup("SmellTaste"); SmellTaste.ArcOfPerception = ArcOfPerception.ThreeSixty; SenseGroups.Add("SmellTaste", SmellTasteGroup); TouchGroup = new SenseGroup(SenseGroupType.Touch, this, false, false); SenseGroups.Add("Touch", HearingGroup); Touch = TouchGroup.CreateSenseWithNameForGroup("Touch"); Touch.ArcOfPerception = ArcOfPerception.ThreeSixty; MentalGroup = new SenseGroup(SenseGroupType.Mental, this, false, true); SenseGroups.Add("Mental", MentalGroup); RadioGroup = new SenseGroup(SenseGroupType.Radio, this, false, true); SenseGroups.Add("Radio", RadioGroup); }
public Sense(SenseGroup group, string name, bool isTargetingSense, bool isRanged, DiscriminatoryLevel discriminate) : this(group) { SenseGroup = group; Name = name; IsTargetingSense = isTargetingSense; IsRanged = isRanged; Discriminate = discriminate; }
public void CharacterWithStandardSensesAndAttackerWithSenseAffectingPower() { Target = Factory.BaseCharacter; CharacterSenses = Target.CharacterSenses; Attacker = Factory.BaseCharacter; BlindingPower = new SenseAffectingPower(Attacker, 10, true); SuperSight = CharacterSenses.SightGroup.CreateSenseWithNameForGroup("Super Sight"); SightGroup = CharacterSenses.SenseGroups["Sight"]; }
public void AffectSense(HeroSystemCharacter defender) { if (AffectsGroup != null) { SenseGroup affected = defender.CharacterSenses.SenseGroupList.Where(x => x.Type == AffectsGroup).ToList().FirstOrDefault(); affected.IsDisabled = true; } else if (AffectsPower != null) { List <Sense> powerSenses = defender.CharacterSenses.Senses.Where(x => x.Power == AffectsPower).ToList(); powerSenses.ForEach((Sense sense) => { sense.IsDisabled = true; }); } }
public void CharacterWithSuperSightAndGoodEyeSightAndAmazingHearingAndCharacterHasTargetedAnotherCharacter() { Target = Factory.BaseCharacter; CharacterSenses = Factory.BaseCharacter.CharacterSenses; CharacterSenses.Target = Target; SightGroup = CharacterSenses.SenseGroups["Sight"]; SuperSight = SightGroup.CreateSenseWithNameForGroup("Super Sight"); SuperSight.PerceptionModifer = 10; Sight = CharacterSenses.Sight; Sight.PerceptionModifer = 5; Hearing = CharacterSenses.Hearing; Hearing.PerceptionModifer = +14; }
public Sense(SenseGroup group) { SenseGroup = group; Power = null; }