public override bool CanAbortDuringCombatManuever(Manuever manuever) { if (AttackDefendingAgainst.Result.HitResult == HitResult.Hit) { return(true); } return(false); }
private bool AbortingAndAbortingAllowed() { if (Character.IsAborting == true) { Manuever manuever = Character.CombatSequence.InterruptedPhase.Character.ActiveManuever; if (CanAbortDuringCombatManuever(manuever) == false) { return(false); } Character.IsAborting = false; } return(true); }
public override bool CanAbortDuringCombatManuever(Manuever manuever) { return(false); }
public override bool CanAbortDuringCombatManuever(Manuever manuever) { throw new NotImplementedException(); }
public virtual bool CanAbortDuringCombatManuever(Manuever manuever) { return(false); }