コード例 #1
0
        private GameObject AddImageGroup(string prefabName)
        {
            GameObject gameObject = null;

            // get parent container for images. if it doesn't, add it.
            if (HeroKitDatabase.PersistentObjectDictionary.ContainsKey(prefabName))
            {
                gameObject = HeroKitDatabase.GetPersistentObject(prefabName);
            }
            else
            {
                // add image to scene if it doesn't already exist
                GameObject template = Resources.Load <GameObject>("Hero Templates/Components/" + prefabName);
                if (template == null)
                {
                    Debug.LogError("Can't add dialog box to scene because template for " + prefabName + " does not exist.");
                }

                gameObject      = UnityEngine.Object.Instantiate(template, new Vector3(), new Quaternion());
                gameObject.name = prefabName;

                // add the object to the game object dictionary
                HeroKitDatabase.AddPersistentObject(prefabName, gameObject);

                // make it persistent
                HeroKitObject imageHKO = heroKitObject.GetGameObjectComponent <HeroKitObject>("HeroKitObject", false, gameObject);
                if (imageHKO == null)
                {
                    Debug.LogError("Can't make dialog box persistent because hero kit object component is missing.");
                }
                else
                {
                    MakePersistent makePersistent = new MakePersistent();
                    makePersistent.ExecuteOnTarget(imageHKO);
                }
            }

            return(gameObject);
        }
コード例 #2
0
ファイル: MakePersistent.cs プロジェクト: antfitch/HeroKit
        // This is used by HeroKitCommon.GetAction() to add this action to the ActionDictionary. Don't delete!
        public static MakePersistent Create()
        {
            MakePersistent action = new MakePersistent();

            return(action);
        }