internal static void ResetVendoring() { _forceBagCheck = false; _resetTargetManager = false; VendorBehavior.ResetVendoring(); MailBehavior.ResetMailing(); DisenchantBehavior.ResetDisenchanting(); }
public static async Task <bool> VendoringBehavior() { if (await DisenchantBehavior.Disenchanting()) { return(true); } if (await VendorBehavior.Vendoring()) { return(true); } if (await MailBehavior.Mailing()) { return(true); } if (Player.Inventory.TotalFreeSlots < BaseSettings.CurrentSettings.MinimumBagSlotsFree || ForceBagCheck) { ForceBagCheck = false; if (VendorBehavior.ShouldVendor) { GarrisonBase.Debug("Enabling Vendor behavior!"); VendorBehavior.IsVendoring = true; } if (MailBehavior.ShouldMail) { GarrisonBase.Debug("Enabling Mailing behavior!"); MailBehavior.IsMailing = true; } if (DisenchantBehavior.ShouldDisenchant) { GarrisonBase.Debug("Enabling Disenchanting behavior!"); DisenchantBehavior.IsDisenchanting = true; } if (VendorBehavior.IsVendoring || MailBehavior.ShouldMail || DisenchantBehavior.ShouldDisenchant) { _originalTargetManagerLoot = TargetManager.ShouldLoot; _originalTargetManagerKill = TargetManager.ShouldKill; TargetManager.ShouldKill = false; TargetManager.ShouldLoot = false; _resetTargetManager = true; return(true); } } if (_resetTargetManager) { _resetTargetManager = false; TargetManager.ShouldKill = _originalTargetManagerKill; TargetManager.ShouldLoot = _originalTargetManagerLoot; } return(false); }