public PhysicsManager(Game game) : base(game) { _bodies = new List<RigidBody>(); _bodiesReadOnly = _bodies.AsReadOnly(); _islands = new List<Island>(); _generators = new List<IForceGenerator>(); _gravityForce = new GravityForce(Vector3.Zero); game.Components.Add(this); }
public PhysicsManager(Game game) : base(game) { _bodies = new List <RigidBody>(); _bodiesReadOnly = _bodies.AsReadOnly(); _islands = new List <Island>(); _generators = new List <IForceGenerator>(); _gravityForce = new GravityForce(Vector3.Zero); game.Components.Add(this); }