コード例 #1
0
ファイル: Program.cs プロジェクト: RajDeliwala/HelloWorld
 static void MultipleLegs(PetStruct petStruct, PetClass petClass)
 {
     petStruct.Legs = petStruct.Legs * 2;
     petClass.Legs  = petClass.Legs * 2;
     Console.WriteLine("Internal Method - A " + petStruct.Type + " has " + petStruct.Legs + " legs");
     Console.WriteLine("Internal Method - A " + petClass.Type + " has " + petClass.Legs + " legs");
 }
コード例 #2
0
        static void Main(string[] args)
        {
            // int[5] tells us there will be 5 items in the array
            int[]    intArray = new int[5];
            string[] strArray = new string[5];

            // storing items in the arrays
            int[]    populatedIntArray = new int[] { 0, 1, 2, 3, 4, 5 };
            string[] populatedStrArray = new string[] { "One", "Two", "Three" };

            intArray[0] = 5;
            intArray[2] = 15;

            int firstVal = intArray[0];

            // initializing two arrays with three items each
            int[,] multiInt          = new int[2, 3];
            int[,] multiPopulatedInt = { { 1, 2, 3 }, { 5, 6, 7 } };

            int firstMultiVal  = multiPopulatedInt[0, 0];
            int secondMultiVal = multiPopulatedInt[1, 2];

            // lists don't need to have the number of items declared
            List <string> listOfStrings = new List <string>();

            listOfStrings.Add("First String");
            listOfStrings.Insert(0, "Inserted String");

            listOfStrings.Remove("First String");
            listOfStrings.RemoveAt(0);

            listOfStrings.Sort();

            var theFirstStrIs = listOfStrings[0];

            Dictionary <string, string> names = new Dictionary <string, string>();

            names.Add("James", "Bond");
            names.Add("Money", "Penny");

            Console.WriteLine("The name is " + names["James"]);

            names.Remove("James");

            PetStruct dog = new PetStruct();

            dog.Type   = PetType.Dog;
            dog.HasFur = true;
            dog.Legs   = 4;

            PetClass duck = new PetClass();

            duck.Type   = PetType.Duck;
            duck.HasFur = false;
            duck.Legs   = 2;

            Console.WriteLine("a " + dog.Type + " has " + dog.Legs + " legs");
            Console.WriteLine("a " + duck.Type + " has " + duck.Legs + " legs");

            MultipleLegs(dog, duck);
            Console.WriteLine("a " + dog.Type + " has " + dog.Legs + " legs");
            Console.WriteLine("a " + duck.Type + " has " + duck.Legs + " legs");

            List <PetClass> pets = new List <PetClass>();

            pets.Add(new PetClass {
                HasFur = false, Legs = 2, Name = "Donald", Type = PetType.Duck
            });
            pets.Add(new PetClass {
                HasFur = true, Legs = 4, Name = "Pluto", Type = PetType.Dog
            });

            List <PetClass> results = (from p in pets
                                       where p.Type == PetType.Dog
                                       select p).ToList();

            results = pets.Where(p => p.Type == PetType.Dog).ToList();

            Console.ReadLine();
        }
コード例 #3
0
        static void Main(string[] args)
        {
            // Start of the block Arrays and collections
            int[]    intArray    = new int[5];
            string[] stringArray = new string[5];

            int[]    populatedArray       = new int[] { 0, 1, 2, 3, 4, 5 };
            string[] populatedStringArray = new string[] { "One", "Two", "Three" };

            intArray[0] = 5;
            intArray[2] = 15;

            int firstValue = intArray[0];

            int[,] multiInt          = new int[2, 3]; //  2 in the first column, 3 in the second
            int[,] multiPopulatedInt = { { 1, 2, 3 }, { 5, 6, 7 } };

            int firstMultiValue  = multiPopulatedInt[0, 0]; // value would be 1
            int secondMultiValue = multiPopulatedInt[1, 2]; // value 7

            List <string> listOfStrings = new List <string>();

            listOfStrings.Add("fist String");           // add to the end of List
            listOfStrings.Insert(0, "Inserted String"); // insert based on index
            listOfStrings.Remove("first String");       // removing based on content
            listOfStrings.Remove("0");                  // removing based in index

            listOfStrings.Sort();
            var theFirstString = listOfStrings[0];

            Dictionary <string, string> names = new Dictionary <string, string>();

            names.Add("James", "Bond");
            names.Add("Money", "Penny");
            names.Remove("James");
            // End of the block Arrays and collections

            PetStruct dog = new PetStruct();

            dog.Type   = PetType.Dog;
            dog.HasFur = true;
            dog.Legs   = 4;

            PetClass duck = new PetClass();

            duck.Type   = PetType.Duck;
            duck.HasFur = false;
            duck.Legs   = 2;

            Console.WriteLine("A " + dog.Type + " has " + dog.Legs + " legs.");
            Console.WriteLine("A " + duck.Type + " has " + duck.Legs + " legs.");

            MultipleLegs(dog, duck);
            Console.WriteLine("A " + dog.Type + " has " + dog.Legs + " legs.");
            Console.WriteLine("A " + duck.Type + " has " + duck.Legs + " legs.");

            List <PetClass> pets = new List <PetClass>();

            //PetClass mydog = new PetClass(); // a way to create the object

            // Another way to create the object in the List using LINQ
            pets.Add(new PetClass {
                HasFur = false, Legs = 2, Name = "Donald", Type = PetType.Duck
            });                                                                                        // frist item of the list
            pets.Add(new PetClass {
                HasFur = true, Legs = 4, Name = "Pluto", Type = PetType.Dog
            });                                                                                     // second item

            List <PetClass> results = (from p in pets
                                       where p.Type == PetType.Dog
                                       select p).ToList();

            //<PetClass> results = (from p in pets
            //                          where p.Name == "Pluto"
            //                          select p).FirstOrDefault();

            // Another way using Lambda
            PetClass result = pets.FirstOrDefault(p => p.Type == PetType.Dog); // when returned a sigle item

            Console.WriteLine("found " + results.Count + " Dogs");
            Console.ReadLine();
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: RajDeliwala/HelloWorld
        static void Main(string[] args)
        {
            int[]    intArray    = new int[5];
            string[] stringArray = new string[10];

            int[]    populatedIntArray    = new int[] { 0, 1, 2, 3, 4, 5 };
            string[] populatedStringArray = new string[] { "Bob", "John", "Ron" };



            intArray[0] = 5;
            intArray[2] = 15;

            int firstvalue = intArray[0];

            int[,] multiInt          = new int[2, 3];
            int[,] multiPopulatedInt = { { 1, 2, 3 }, { 3, 4, 5 } };
            int firstMultivalue  = multiPopulatedInt[0, 0]; //value would be 1
            int secondMultivalue = multiPopulatedInt[1, 2]; //value would be 5

            List <string> listOfString = new List <string>();

            listOfString.Add("First string added to list");
            listOfString.Insert(0, "Inserted to the top of the list");
            listOfString.Remove("First string added to list");
            listOfString.RemoveAt(0);

            listOfString.Sort();
            var theFirstStringis = listOfString[0];

            Dictionary <string, string> names = new Dictionary <string, string>();

            names.Add("James", "Bonds");
            names.Add("lebron", "James");

            Console.WriteLine("The name is " + names["James"]);

            names.Remove("James");



            PetStruct dog = new PetStruct();

            dog.Type   = PetType.Dog;
            dog.Legs   = 4;
            dog.HasFur = true;
            dog.Name   = "Doggy";



            PetClass duck = new PetClass();

            duck.Name   = "Ugly";
            duck.Type   = PetType.Duck;
            duck.Legs   = 2;
            duck.HasFur = false;

            //Outside method
            Console.WriteLine("a " + dog.Type + " has " + dog.Legs + " legs ");
            Console.WriteLine("a " + duck.Type + " has " + duck.Legs + " legs ");

            MultipleLegs(dog, duck);

            //Outside method
            Console.WriteLine("a " + dog.Type + " has " + dog.Legs + " legs ");
            Console.WriteLine("a " + duck.Type + " has " + duck.Legs + " legs ");


            Console.ReadLine();
        }