private TrackCurveNode AddNode(Vector3 position, TrackCurveNode.NodeType type) { GameObject node = GameObject.CreatePrimitive(PrimitiveType.Sphere); node.transform.name = "BezierNode"; node.layer = 900; node.transform.transform.position = position; var n = node.AddComponent< TrackCurveNode>(); n.TrackSegmentModify = _segmentModify; n.Curve = _cubicBezier; n.NodePoint = type; return n; }
public TrackNodeCurve (CubicBezier cubicBezier, TrackSegmentModify segmentModify,bool beginning) { this._cubicBezier = cubicBezier; this._segmentModify = segmentModify; if(!beginning) P0 = AddNode ( _segmentModify.TrackSegment.transform.TransformPoint (_cubicBezier.p0),TrackCurveNode.NodeType.PO); P1 = AddNode (_segmentModify.TrackSegment.transform.TransformPoint (_cubicBezier.p1),TrackCurveNode.NodeType.P1); P2 = AddNode (_segmentModify.TrackSegment.transform.TransformPoint (_cubicBezier.p2),TrackCurveNode.NodeType.P2); P3 = AddNode (_segmentModify.TrackSegment.transform.TransformPoint (_cubicBezier.p3),TrackCurveNode.NodeType.P3); }
public TrackNodeCurve(CubicBezier cubicBezier, TrackSegmentModify segmentModify, bool beginning) { this._cubicBezier = cubicBezier; this._segmentModify = segmentModify; if (!beginning) { P0 = AddNode(_segmentModify.TrackSegment.transform.TransformPoint(_cubicBezier.p0), TrackCurveNode.NodeType.PO); } P1 = AddNode(_segmentModify.TrackSegment.transform.TransformPoint(_cubicBezier.p1), TrackCurveNode.NodeType.P1); P2 = AddNode(_segmentModify.TrackSegment.transform.TransformPoint(_cubicBezier.p2), TrackCurveNode.NodeType.P2); P3 = AddNode(_segmentModify.TrackSegment.transform.TransformPoint(_cubicBezier.p3), TrackCurveNode.NodeType.P3); }