public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; TargetElapsedTime = TimeSpan.FromTicks(333333); // 延长锁定时的电池寿命。 InactiveSleepTime = TimeSpan.FromSeconds(1); graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 768; screenManager = new ScreenManager(this); //screenManager.TraceEnabled = true; Components.Add(screenManager); // if (!screenManager.DeserializeState()) // { // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); //} }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }