public bTreeViewModel(bTree tree, nCamera camera, bool force) { Tree = new nLayer(); if (tree != null) { foreach (var p in tree.Render(camera, force)) { Tree.Add(p); } } }
/** Create a new tree for this game */ public void CreateTree() { var factory = new bTreeStatusFactory(); var config = factory.NewRandomTree(); Tree = new bTree(); Tree.Config = config; Tree.Config.TreeType = TreeType; nLog.Debug("The tree type was tree: " + TreeType); nLog.Debug("Created a new tree instance"); }