コード例 #1
0
        protected virtual void Awake()
        {
            instance = this;

            nGUICamera = null;

            scenes  = new Dictionary <string, GameObject> ();
            menus   = new Dictionary <string, GameObject> ();
            popups  = new Stack <string> ();
            screens = new Stack <string> ();
            shields = new List <GameObject> ();

            gCamera = new GameObject("Cameras");
            scene   = new GameObject("Scenes");
            shield  = new GameObject("Shields");

            gCamera.transform.parent        = instance.transform;
            gCamera.transform.localPosition = Vector3.zero;

            scene.transform.parent        = instance.transform;
            scene.transform.localPosition = Vector3.zero;

            shield.transform.parent        = instance.transform;
            shield.transform.localPosition = Vector3.zero;

            DontDestroyOnLoad(instance.gameObject);

#if !UNITY_5_3_OR_NEWER
            DontDestroyOnLoad(gCamera);
            DontDestroyOnLoad(scene);
            DontDestroyOnLoad(shield);
#endif

            solidCamera                    = Instantiate(Resources.Load("HellgateSolidCamera")) as GameObject;
            solidCamera.name               = "SolidCamera";
            solidCamera.transform.parent   = gCamera.transform;
            solidCamera.transform.position = Vector3.zero;

            FirstSceneLoad();
        }
コード例 #2
0
        protected virtual void Awake()
        {
            instance = this;

            nGUICamera = null;

            scenes = new Dictionary<string, GameObject> ();
            menus = new Dictionary<string, GameObject> ();
            popups = new Stack<string> ();
            screens = new Stack<string> ();
            shields = new List<GameObject> ();

            gCamera = new GameObject ("Cameras");
            scene = new GameObject ("Scenes");
            shield = new GameObject ("Shields");

            gCamera.transform.parent = instance.transform;
            gCamera.transform.localPosition = Vector3.zero;

            scene.transform.parent = instance.transform;
            scene.transform.localPosition = Vector3.zero;

            shield.transform.parent = instance.transform;
            shield.transform.localPosition = Vector3.zero;

            DontDestroyOnLoad (instance.gameObject);

            #if !UNITY_5_3 && !UNITY_5_4
            DontDestroyOnLoad (gCamera);
            DontDestroyOnLoad (scene);
            DontDestroyOnLoad (shield);
            #endif

            solidCamera = Instantiate (Resources.Load ("HellgateSolidCamera")) as GameObject;
            solidCamera.name = "SolidCamera";
            solidCamera.transform.parent = gCamera.transform;
            solidCamera.transform.position = Vector3.zero;

            FirstSceneLoad ();
        }