public void GenerateSingleSide() { switch (NextToGenerate) { case 1: Behave.Generate(PositiveGenrate, PositiveArea); break; case -1: Behave.Generate(NegativeGenrate, NegativeArea); break; } NextToGenerate *= -1; }
public void GenerateBothSide() { Behave.Generate(PositiveGenrate, PositiveArea); Behave.Generate(NegativeGenrate, NegativeArea); }