コード例 #1
0
        /// <summary>
        /// Gets the transform to viewport space.
        /// </summary>
        /// <param name="visual">
        /// The visual.
        /// </param>
        /// <returns>
        /// A transformation matrix.
        /// </returns>
        public static Matrix3D?GetViewportTransform(Visual3D visual)
        {
            var totalTransform = Matrix3D.Identity;

            DependencyObject obj = visual;

            while (obj != null)
            {
                var viewport3DVisual = obj as Viewport3DVisual;
                if (viewport3DVisual != null)
                {
                    var matxViewport = Viewport3DHelper.GetTotalTransform(viewport3DVisual);
                    totalTransform.Append(matxViewport);
                    return(totalTransform);
                }

                var mv = obj as ModelVisual3D;
                if (mv != null)
                {
                    if (mv.Transform != null)
                    {
                        totalTransform.Append(mv.Transform.Value);
                    }
                }

                obj = VisualTreeHelper.GetParent(obj);
            }

            return(null);
            //throw new InvalidOperationException("The visual is not added to a Viewport3D.");

            // At this point, we know obj is Viewport3DVisual
        }
コード例 #2
0
ファイル: CameraHelper.cs プロジェクト: ondrej11/o106
        /// <summary>
        /// Zooms the camera to the specified rectangle.
        /// </summary>
        /// <param name="camera">
        /// The camera.
        /// </param>
        /// <param name="viewport">
        /// The viewport.
        /// </param>
        /// <param name="zoomRectangle">
        /// The zoom rectangle.
        /// </param>
        public static void ZoomToRectangle(this ProjectionCamera camera, Viewport3D viewport, Rect zoomRectangle)
        {
            var topLeftRay  = Viewport3DHelper.Point2DtoRay3D(viewport, zoomRectangle.TopLeft);
            var topRightRay = Viewport3DHelper.Point2DtoRay3D(viewport, zoomRectangle.TopRight);
            var centerRay   = Viewport3DHelper.Point2DtoRay3D(
                viewport,
                new Point(
                    (zoomRectangle.Left + zoomRectangle.Right) * 0.5, (zoomRectangle.Top + zoomRectangle.Bottom) * 0.5));

            if (topLeftRay == null || topRightRay == null || centerRay == null)
            {
                // could not invert camera matrix
                return;
            }

            var u = topLeftRay.Direction;
            var v = topRightRay.Direction;
            var w = centerRay.Direction;

            u.Normalize();
            v.Normalize();
            w.Normalize();
            var perspectiveCamera = camera as PerspectiveCamera;

            if (perspectiveCamera != null)
            {
                var distance = camera.LookDirection.Length;

                // option 1: change distance
                var newDistance      = distance * zoomRectangle.Width / viewport.ActualWidth;
                var newLookDirection = newDistance * w;
                var newPosition      = perspectiveCamera.Position + ((distance - newDistance) * w);
                var newTarget        = newPosition + newLookDirection;
                LookAt(camera, newTarget, newLookDirection, 200);

                // option 2: change fov
                //    double newFieldOfView = Math.Acos(Vector3D.DotProduct(u, v));
                //    var newTarget = camera.Position + distance * w;
                //    pcamera.FieldOfView = newFieldOfView * 180 / Math.PI;
                //    LookAt(camera, newTarget, distance * w, 0);
            }

            var orthographicCamera = camera as OrthographicCamera;

            if (orthographicCamera != null)
            {
                orthographicCamera.Width *= zoomRectangle.Width / viewport.ActualWidth;
                var     oldTarget = camera.Position + camera.LookDirection;
                var     distance  = camera.LookDirection.Length;
                Point3D newTarget;
                if (centerRay.PlaneIntersection(oldTarget, w, out newTarget))
                {
                    orthographicCamera.LookDirection = w * distance;
                    orthographicCamera.Position      = newTarget - orthographicCamera.LookDirection;
                }
            }
        }
コード例 #3
0
        /// <summary>
        /// Get the ray into the view volume given by the position in 2D (screen coordinates)
        /// </summary>
        /// <param name="position">
        /// A 2D point.
        /// </param>
        /// <returns>
        /// A ray
        /// </returns>
        protected Ray3D GetRay(Point position)
        {
            Point3D point1, point2;
            bool ok = Viewport3DHelper.Point2DtoPoint3D(this.Viewport, position, out point1, out point2);
            if (!ok)
            {
                return null;
            }

            return new Ray3D { Origin = point1, Direction = point2 - point1 };
        }
コード例 #4
0
        /// <summary>
        /// The set mouse down point.
        /// </summary>
        /// <param name="position">
        /// The position.
        /// </param>
        private void SetMouseDownPoint(Point position)
        {
            this.MouseDownPoint = position;

            Point3D          nearestPoint;
            Vector3D         normal;
            DependencyObject visual;

            if (Viewport3DHelper.FindNearest(
                    this.Controller.Viewport, this.MouseDownPoint, out nearestPoint, out normal, out visual))
            {
                this.MouseDownNearestPoint3D = nearestPoint;
            }
            else
            {
                this.MouseDownNearestPoint3D = null;
            }

            this.MouseDownPoint3D = this.UnProject(this.MouseDownPoint);
        }
コード例 #5
0
ファイル: BitmapExporter.cs プロジェクト: levi1994/LitDev
        /// <summary>
        /// Exports the specified viewport.
        /// </summary>
        /// <param name="viewport">
        /// The viewport.
        /// </param>
        public void Export(Viewport3D viewport)
        {
            int m = this.OversamplingMultiplier;

            var background = this.Background;

            if (background == null)
            {
                background = Brushes.Transparent;
            }

            var           bmp = Viewport3DHelper.RenderBitmap(viewport, background, m);
            BitmapEncoder encoder;
            string        ext = Path.GetExtension(this.FileName);

            switch (ext.ToLower())
            {
            case ".jpg":
                var jpg = new JpegBitmapEncoder();
                jpg.Frames.Add(BitmapFrame.Create(bmp));
                encoder = jpg;
                break;

            case ".png":
                var png = new PngBitmapEncoder();
                png.Frames.Add(BitmapFrame.Create(bmp));
                encoder = png;
                break;

            default:
                throw new InvalidOperationException("Not supported file format.");
            }

            using (Stream stm = File.Create(this.FileName))
            {
                encoder.Save(stm);
            }
        }
コード例 #6
0
 /// <summary>
 /// Projects the point on the hit plane.
 /// </summary>
 /// <param name="p">
 /// The p.
 /// </param>
 /// <param name="hitPlaneOrigin">
 /// The hit Plane Origin.
 /// </param>
 /// <param name="hitPlaneNormal">
 /// The hit plane normal (world coordinate system).
 /// </param>
 /// <returns>
 /// The point in world coordinates.
 /// </returns>
 protected virtual Point3D?GetHitPlanePoint(Point p, Point3D hitPlaneOrigin, Vector3D hitPlaneNormal)
 {
     return(Viewport3DHelper.UnProject(this.ParentViewport, p, hitPlaneOrigin, hitPlaneNormal));
 }
コード例 #7
0
 /// <summary>
 /// Calculate the screen position of a 3D point.
 /// </summary>
 /// <param name="p">
 /// The 3D point.
 /// </param>
 /// <returns>
 /// The 2D point.
 /// </returns>
 protected Point Project(Point3D p)
 {
     return(Viewport3DHelper.Point3DtoPoint2D(this.Viewport, p));
 }