private void ViewModelRequestAttachToSceneHandler(Model3D model3D) { if (!model3D.IsAttached && View != null && View.RenderHost != null) { model3D.Attach(View.RenderHost); } }
private void ViewModelRequestAttachToSceneHandler(Model3D model3D) { if (model3D is GeometryModel3D) { if (View != null && View.RenderHost != null && !model3D.IsAttached) { model3D.Attach(View.RenderHost); } } else { //This is for Directional Light. When a watch is attached, //Directional light has to be attached one more time. if (!model3D.IsAttached && View != null && View.RenderHost != null) { model3D.Attach(View.RenderHost); } } }
private void ViewModelRequestAttachToSceneHandler(Model3D model3D) { if (!model3D.IsAttached && View != null && View.RenderHost != null) { model3D.Attach(View.RenderHost); } }
private void ViewModelRequestAttachToSceneHandler(Model3D model3D) { if (model3D is GeometryModel3D) { if (View != null && View.RenderHost != null && !model3D.IsAttached) { model3D.Attach(View.RenderHost); } } else { //This is for Directional Light. When a watch is attached, //Directional light has to be attached one more time. if (!model3D.IsAttached && View != null && View.RenderHost != null) { model3D.Attach(View.RenderHost); } } }