コード例 #1
0
ファイル: ConvexChecker.cs プロジェクト: WChrisK/HelionUnity
        private void SetStateLoadedInfo(List <BspSegment> segments)
        {
            // We're just picking a random vertex, and taking some random segment that
            // comes out of that vertex.
            int randomVertexIndex = VertexMap.Keys.First();
            ConvexTraversalPoint randomLinePoint = VertexMap[randomVertexIndex].First();
            BspSegment           startSegment    = randomLinePoint.Segment;

            States.CurrentEndpoint = randomLinePoint.Endpoint;
            States.StartSegment    = startSegment;
            States.CurrentSegment  = startSegment;
            States.TotalSegs       = segments.Count;
        }
コード例 #2
0
ファイル: ConvexChecker.cs プロジェクト: WChrisK/HelionUnity
        private void AddSegmentEndpoint(BspSegment segment, int index, Endpoint endpoint)
        {
            ConvexTraversalPoint linePoint = new ConvexTraversalPoint(segment, endpoint);

            if (VertexMap.TryGetValue(index, out List <ConvexTraversalPoint> linePoints))
            {
                linePoints.Add(linePoint);
                VertexTracker.Track(linePoints.Count);
            }
            else
            {
                List <ConvexTraversalPoint> newLinePoints = new List <ConvexTraversalPoint> {
                    linePoint
                };
                VertexMap.Add(index, newLinePoints);
                VertexTracker.Track(newLinePoints.Count);
            }
        }
コード例 #3
0
        private bool IsProperlyConnectedEndpoint(BspSegment segment, Endpoint endpoint)
        {
            if (Traversal.Empty())
            {
                return(true);
            }

            ConvexTraversalPoint lastPoint    = Traversal.Last();
            BspSegment           lastSeg      = lastPoint.Segment;
            Endpoint             lastEndpoint = lastPoint.Endpoint;

            if (ReferenceEquals(segment, lastSeg))
            {
                Debug.Assert(false, "Trying to add the same segment twice");
                return(false);
            }

            // Because our traversal uses the first endpoint we reached, that
            // means the last segment's opposite endpoint should match this
            // segment's current endpoint. Graphically, this means:
            //
            // LastEndpoint  Endpoint
            //     o-----------o------------o
            //         LastSeg    Segment
            //
            // Notice that the opposite endpoint of LastEndpoint is equal to
            // the middle vertex labeled Endpoint. This is what we want to make
            // sure are equal since it is not a valid traversal if they do not
            // match.
            if (segment.IndexFrom(endpoint) != lastSeg.OppositeIndex(lastEndpoint))
            {
                Debug.Assert(false, "Expect a tail-to-head connection");
                return(false);
            }

            return(true);
        }