public void UpdateMapIfMine(Height2NormalMapAsset asset) { if (asset == heightMap2NormalMapAsset) { UpdateMap(); } }
private void OnEnable() { serializedObject.Update(); mapCreator = this.target as Height2NormalMapAsset; mapCreator.RevertEditProperty(); rTex = new RenderTexture(256, 256, 0); EditorUtility.SetDirty(mapCreator); serializedObject.ApplyModifiedProperties(); }