private void button10_Click(object sender, EventArgs e) { if (mission != null) { if (Weapons == null) { Weapons = new Weapons(gamedir, mission); Weapons.Show(); } else if (Weapons.IsClosed == true) { Weapons = new Weapons(gamedir, mission); Weapons.Show(); } mission.currrentteam = 0; timer1.Start(); } }
private void listView2_SelectedIndexChanged(object sender, EventArgs e) { foreach (ListViewItem item in listView2.SelectedItems) if (item != null) if (mission != null) { if (Weapons == null) { Weapons = new Weapons(gamedir, mission); Weapons.Show(); } else if (Weapons.IsClosed == true) { Weapons = new Weapons(gamedir, mission); Weapons.Show(); } int id = (int)Enum.Parse(typeof(WeaponType), "am" + item.Text); int count = Convert.ToInt32(item.SubItems[1].Text); int delay = Convert.ToInt32(item.SubItems[2].Text); Weapons.Update(id, count, delay); mission.currrentteam = 1; timer1.Start(); } }