コード例 #1
0
ファイル: SceneViewModel.cs プロジェクト: git-heavy/GTAViewer
 /// <summary>
 /// Применить трансформацию к модели.
 /// </summary>
 /// <param name="model">Модель.</param>
 /// <param name="frameSection">Секция фрейма модели.</param>
 private void ApplyTransformation(GeometryModel3D model, Frame frameSection)
 {
     Matrix3D currentMatrix = this.GetMatrix(frameSection);
       while (frameSection.ParentFrame >= 0)
     currentMatrix = Matrix3D.Multiply(currentMatrix, this.GetMatrix(this.ModelGroupMetadata.FrameList.Structure.Frames[frameSection.ParentFrame]));
       model.Transform = new MatrixTransform3D(currentMatrix);
 }
コード例 #2
0
ファイル: SceneViewModel.cs プロジェクト: git-heavy/GTAViewer
 private Matrix3D GetMatrix(Frame frameSection)
 {
     return new Matrix3D()
       {
     M11 = frameSection.RotationMatrix[0].X,
     M12 = frameSection.RotationMatrix[0].Y,
     M13 = frameSection.RotationMatrix[0].Z,
     M21 = frameSection.RotationMatrix[1].X,
     M22 = frameSection.RotationMatrix[1].Y,
     M23 = frameSection.RotationMatrix[1].Z,
     M31 = frameSection.RotationMatrix[2].X,
     M32 = frameSection.RotationMatrix[2].Y,
     M33 = frameSection.RotationMatrix[2].Z,
     M14 = 0,
     M24 = 0,
     M34 = 0,
     M44 = 1,
     OffsetX = frameSection.Position.X,
     OffsetY = frameSection.Position.Y,
     OffsetZ = frameSection.Position.Z
       };
 }