// Basic initialization and hiding overlay (triggered on plugin load) public QuestTracker(QuestOverlay _overlay) { this.overlay = _overlay; this.quest_list = new List <Quest>(); if (Config.Instance.HideInMenu && CoreAPI.Game.IsInMenu) { overlay.Hide(); } }
internal void GameEnd() { Log.Info("----- Quest GameEnd -----"); // TODO: Hide overlay only after victory screen overlay.Hide(); }