コード例 #1
0
ファイル: NPC.cs プロジェクト: careid/myheartisinthework
        public NPC(string name, Vector3 position,
            ComponentManager componentManager,
            ContentManager content,
            GraphicsDevice graphics,
            string spritesheet)
            : base(name, position, componentManager, content, graphics, spritesheet)
        {
            MaxWalkTime = 5.0f;
            MaxDieTime = 1.0f;
            WalkTimer = new Timer((int)(10000*position.X) % 7, true);
            DieTimer = new Timer(MaxDieTime, false);
            Target = Vector3.Zero;
            OrientWithVelocity = true;
            Texture2D sprites = content.Load<Texture2D>(spritesheet);

            List<Point> deadFrame = new List<Point>();
            deadFrame.Add(new Point(0, 1));

            OrientedAnimation dead = new OrientedAnimation(new Animation(graphics, sprites, name + "_dead_left", 32, 32, deadFrame, true, Color.White, 14.0f, 0.8f, 1, false),
                        new Animation(graphics, sprites, name + "_dead_right", 32, 32, deadFrame, true, Color.White, 14.0f, 0.8f, 1, true));
            image.AddOrientedAnimation(dead);
            AnimationState["dead"] = dead.Name;

            List<Point> dyingFrame = new List<Point>();
            dyingFrame.Add(new Point(0, 2));
            dyingFrame.Add(new Point(1, 2));
            dyingFrame.Add(new Point(2, 2));
            dyingFrame.Add(new Point(3, 2));
            dyingFrame.Add(new Point(4, 2));

            OrientedAnimation dying = new OrientedAnimation(new Animation(graphics, sprites, name + "_dying_left", 32, 32, dyingFrame, false, Color.White, 7.0f, 0.8f, 1, false),
            new Animation(graphics, sprites, name + "_dying_right", 32, 32, dyingFrame, false, Color.White, 7.0f, 0.8f, 1, true));
            image.AddOrientedAnimation(dying);
            dying.Play();

            AnimationState["dying"] = dying.Name;

            List<Point> flyFrame = new List<Point>();
            flyFrame.Add(new Point(0, 3));

            OrientedAnimation fly = new OrientedAnimation(new Animation(graphics, sprites, name + "_fly_left", 32, 32, flyFrame, true, Color.White, 2.0f, 0.8f, 1, true),
                        new Animation(graphics, sprites, name + "_fly_right", 32, 32, flyFrame, true, Color.White, 2.0f, 0.8f, 1, false));
            image.AddOrientedAnimation(fly);
            AnimationState["fly"] = fly.Name;

            State = "walk";
            SetAnimation();

            Matrix translation = Matrix.CreateTranslation(new Vector3(0, 1, 0));
            Texture2D heartsprite = content.Load<Texture2D>("heartrate");
            monitor = new BillboardSpriteComponent(componentManager, "heart", this, translation, heartsprite, false);
            monitor.OrientsToCamera = true;

            List<Point> aliveP = new List<Point>();
            aliveP.Add(new Point(0, 0));
            aliveP.Add(new Point(1, 0));
            aliveP.Add(new Point(2, 0));
            aliveP.Add(new Point(3, 0));

            monitor.AddAnimation(new Animation(graphics, heartsprite, "alive", 32, 10, aliveP, true, Color.White, 5.0f, 0.7f, 0.2f, false));

            List<Point> deadP = new List<Point>();
            deadP.Add(new Point(4, 0));

            monitor.AddAnimation(new Animation(graphics, heartsprite, "dead", 32, 10, deadP, true, Color.White, 5.0f, 0.7f, 0.2f, false));
            foreach (Animation anim in monitor.Animations.Values)
                anim.Play();

            image.LocalTransform = Matrix.CreateTranslation(new Vector3(0, -0.25f, 0));
        }
コード例 #2
0
ファイル: Player.cs プロジェクト: careid/myheartisinthework
        public Player(string tag, Vector3 position,
            ComponentManager componentManager,
            ContentManager content,
            GraphicsDevice graphics,
            string spritesheet)
            : base(tag, position, componentManager, content, graphics, "surgeonwalk")
        {
            pastPos = new Queue<Vector3>();
            DefibCharge = 0;
            DefibChargeRate = 0.5f;

            isReady = false;

            Texture2D sprites = content.Load<Texture2D>(spritesheet);

            List<Point> lowIdle = new List<Point>();
            lowIdle.Add(new Point(0, 1));
            lowIdle.Add(new Point(1, 1));
            lowIdle.Add(new Point(2, 1));
            lowIdle.Add(new Point(3, 1));

            OrientedAnimation idleLow = new OrientedAnimation(new Animation(graphics, sprites, tag + "_idle_low_left", 32, 32, lowIdle, true, Color.White, 10.0f, 0.8f, 1, false),
                        new Animation(graphics, sprites, tag + "_idle_low_right", 32, 32, lowIdle, true, Color.White, 10.0f, 0.8f, 1, true));
            idleLow.Play();
            image.AddOrientedAnimation(idleLow);
            AnimationState["idle_low"] = idleLow.Name;

            List<Point> lowWalk = new List<Point>();
            lowWalk.Add(new Point(0, 2));
            lowWalk.Add(new Point(1, 2));
            lowWalk.Add(new Point(2, 2));
            lowWalk.Add(new Point(3, 2));

            OrientedAnimation walkLow = new OrientedAnimation(new Animation(graphics, sprites, tag + "_walk_low_left", 32, 32, lowWalk, true, Color.White, 10.0f, 0.8f, 1, false),
                        new Animation(graphics, sprites, tag + "_walk_low_right", 32, 32, lowWalk, true, Color.White, 10.0f, 0.8f, 1, true));
            walkLow.Play();
            image.AddOrientedAnimation(walkLow);
            AnimationState["walk_low"] = walkLow.Name;

            List<Point> highIdle = new List<Point>();
            highIdle.Add(new Point(0, 3));
            highIdle.Add(new Point(1, 3));
            highIdle.Add(new Point(2, 3));
            highIdle.Add(new Point(3, 3));

            OrientedAnimation idleHigh = new OrientedAnimation(new Animation(graphics, sprites, tag + "_idle_high_left", 32, 32, highIdle, true, Color.White, 10.0f, 0.8f, 1, false),
                        new Animation(graphics, sprites, tag + "_idle_high_right", 32, 32, highIdle, true, Color.White, 10.0f, 0.8f, 1, true));
            idleHigh.Play();
            image.AddOrientedAnimation(idleHigh);
            AnimationState["idle_high"] = idleHigh.Name;

            List<Point> highWalk = new List<Point>();
            highWalk.Add(new Point(0, 4));
            highWalk.Add(new Point(1, 4));
            highWalk.Add(new Point(2, 4));
            highWalk.Add(new Point(3, 4));

            OrientedAnimation walkHigh = new OrientedAnimation(new Animation(graphics, sprites, tag + "_walk_high_left", 32, 32, highWalk, true, Color.White, 10.0f, 0.8f, 1, false),
                        new Animation(graphics, sprites, tag + "_walk_high_right", 32, 32, highWalk, true, Color.White, 10.0f, 0.8f, 1, true));
            walkHigh.Play();
            image.AddOrientedAnimation(walkHigh);
            AnimationState["walk_high"] = walkHigh.Name;
        }