public override void Initialize() { m_audioManager = AudioManager.GetInstance(); m_audioManager.LoadSound("SongOfWaterSpray",DataReader.Load<SoundEffect>("MusicAndSoundEffect/SoundEffect/SongOfWaterSpray")); m_audioManager.LoadSong("SongOfRunningGame", DataReader.Load<Song>("MusicAndSoundEffect/Song/MusicOfRunningGameState")); m_levels = MapManager.GetInstance(); m_world = WorldManager.GetInstance(); m_sence = SenceManager.GetInstance(); m_effect = GraphicsManager.GetInstance(); m_stateManager = StateManager.GetInstance(); //m_levels.Load( "Map6" ); m_levels.Goto( "Map0" ); //m_levels.Load("Map0"); player = m_world.Player; m_renderTarget2D = new RenderTarget2D( HealGame.Game.GraphicsDevice, 800, 600, false, HealGame.Game.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24Stencil8 ); m_resolveTarget = new RenderTarget2D( HealGame.Game.GraphicsDevice, 800, 600, false, HealGame.Game.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24Stencil8); //DataReader.Load<Effect>("Effect/Blur"); }
public override void Initialize() { m_worldManager = WorldManager.GetInstance(); m_senceManager = SenceManager.GetInstance(); }
public SenceManager() { m_instance = this; }
public override void Initialize() { Space = new Vector2(HealGame.Game.GraphicsDevice.Viewport.Width, HealGame.Game.GraphicsDevice.Viewport.Height); m_level = MapManager.GetInstance(); m_senceManager = SenceManager.GetInstance(); m_graphic = GraphicsManager.GetInstance(); m_entityCreator = EntityCreator.GetInstance(); m_dialog = DialogManager.GetInstance(); m_camera = CameraManager.GetInstance(); m_splash = new SplashTools(); m_splash.Initialize(); m_handbook = new HandbookTools(); m_handbook.Initialize(); }
static AIBase() { SenceManager = SenceManager.GetInstance(); AudioManager = AudioManager.GetInstance(); }