public string Dispense() { string outPut; outPut = "YOUR A WINNER! You get two gumballs for your quarter\n"; outPut += gumballMachine.ReleaseBall(); if (gumballMachine.Count == 0) { gumballMachine.StateOfMachine = soldOutState; } else { outPut += gumballMachine.ReleaseBall(); if (gumballMachine.Count > 0) { gumballMachine.StateOfMachine = noQuarterState; } else { outPut += "Oops, out of gumballs!\n"; gumballMachine.StateOfMachine = soldOutState; } } return(outPut); }
public string Dispense() { string outPut; outPut = gumballMachine.ReleaseBall(); outPut += "You need to pay first\n"; return(outPut); }
public string Dispense() { string outPut; outPut = gumballMachine.ReleaseBall(); outPut += "No gumball dispensed\n"; return(outPut); }
public string Dispense() { string outPut; outPut = gumballMachine.ReleaseBall(); outPut += "You turned, but there are no gumballs\n"; return(outPut); }
public string Dispense() { string outPut; outPut = gumballMachine.ReleaseBall(); if (gumballMachine.Count > 0) { gumballMachine.StateOfMachine = noQuarterState; } else { gumballMachine.StateOfMachine = soldOutState; outPut += "Oops, out of gumballs!\n"; } return(outPut); }