private void convertToNewDirectory() { var oldSettingsFile = Resources.PathPlugin + Path.DirectorySeparatorChar + "settings.cfg"; var oldSettingsExists = File.Exists(oldSettingsFile); var newSettingsExists = File.Exists(SettingsFile); if (!Directory.Exists(PluginDataDir)) { HSUtils.Log("Creating missing PluginData directory."); Directory.CreateDirectory(PluginDataDir); } if (oldSettingsExists && !newSettingsExists) { HSUtils.Log("Moving settings file to new location."); File.Move(oldSettingsFile, SettingsFile); } else if (oldSettingsExists) { HSUtils.Log("Deleting old settings file."); File.Delete(oldSettingsFile); } }
/// <summary> /// Load images into corresponding textures /// </summary> public static void LoadTextures() { try { LoadImage(ref appLauncherIcon, appLauncherIconPath); LoadImage(ref btnGo, btnGoFilePath); LoadImage(ref btnGoHover, btnGoHoverFilePath); LoadImage(ref btnTarg, btnGoTargFilePath); LoadImage(ref btnTargHover, btnGoTargHoverFilePth); //LoadImage(ref btnTargHover, "button_targ_hover.png"); // TODO: Create hover image, it is missing LoadImage(ref btnFold, btnFoldFilePath); LoadImage(ref btnFoldHover, btnFoldHoverFilePath); LoadImage(ref btnBodies, btnBodiesFilePath); // handled separate from vessels LoadImage(ref btnDownArrow, btnDownArrowFilePath); LoadImage(ref btnUpArrow, btnUpArrowFilePath); LoadImage(ref btnOrbitIcon, btnOrbitIconFilePath); LoadImage(ref btnHiddenIcon, btnHiddenIconFilePath); LoadImage(ref btnTargetAlpha, btnTargetAlphaFilePath); LoadImage(ref btnAscendingIcon, btnAscendingFilePath); LoadImage(ref btnDescendingIcon, btnDescendingFilePath); LoadImage(ref btnExtendedHoverBackground, btnExtendedHoverFilePath); LoadImage(ref btnExtendedPressedBackground, btnExtendedPressedFilePath); LoadImage(ref btnExtendedIconClose, btnExtendedIconCloseFilePath); LoadImage(ref btnExtendedIconOpen, btnExtendedIconOpenFilePath); LoadImage(ref btnFlatNormalBackground, btnFlatNormalFilePath); LoadImage(ref btnFlatHoverBackground, btnFlatHoverFilePath); LoadImage(ref btnFlatPressedBackground, btnFlatPressedFilePath); LoadImage(ref imgLine, imgLineFilePath); LoadImage(ref imgOutline, imgOutlineFilePath); LoadImage(ref imgVesselInfoHover, imgVesselInfoHoverFilePath); LoadImage(ref imgVesselInfoNormal, imgVesselInfoNormalFilePath); LoadImage(ref imgVesselInfoPressed, imgVesselInfoPressedFilePath); LoadImage(ref imgVesselInfoSelected, imgVesselInfoSelectedFilePath); LoadImage(ref imgVesselListButtonPressed, imgDockingPortButtonPressedFilePath); } catch (Exception e) { Debug.LogException(e); HSUtils.Log("Exception caught, probably failed to load file"); } }
public void Save(ConfigNode node) { var ns = new NodeSeralizer { hiddenVessels = this.hiddenVessels }; try { var saveNode = new ConfigNode(this.GetType().Name); ConfigNode nsNode = ConfigNode.CreateConfigFromObject(ns); saveNode.AddNode(nsNode); node.AddNode(saveNode); } catch (Exception e) { HSUtils.Log("HiddenVessles#Save: exception: " + e.Message); } }
private void Load() { HSUtils.Log("loading settings"); HSUtils.DebugLog("Settings#Load: start"); var load = ConfigNode.Load(SettingsFile) ?? new ConfigNode(); if (!load.HasNode(NODE_SETTINGS)) { HSUtils.DebugLog("Settings#Load: no settings node"); return; } var config = load.GetNode(NODE_SETTINGS); var nodeWindowPositions = config.GetNode(NODE_WINDOW_POSITIONS) ?? new ConfigNode(); var nodeWindowVisibility = config.GetNode(NODE_WINDOW_VISIBILITIES) ?? new ConfigNode(); var bottomButtons = config.GetNode(BOTTOM_BUTTONS) ?? new ConfigNode(); var defaultPos = new Rect(0, 0, 0, 0); foreach (var i in nodeWindowPositions.nodes) { var node = (ConfigNode)i; var name = node.name; var position = node.FromNode(WINDOW_POSITION, defaultPos); HSUtils.DebugLog("Settings#load name: {0} position: {1}", name, position); this.windowPositions[name] = position; } foreach (var n in nodeWindowVisibility.nodes) { var node = (ConfigNode)n; var name = node.name; var visible = node.FromNode(WINDOW_VISIBLE, false); HSUtils.DebugLog("Settings#Load name: {0} visible: {1}", name, visible); this.windowVisibilities[name] = visible; } foreach (var n in bottomButtons.nodes) { var node = (ConfigNode)n; var name = node.name; var value = node.FromNode(BUTTON_STATE, false); HSUtils.DebugLog("Settings#Load name: {0} value: {1}", name, value); this.bottomButtons[name] = value; } var nodeTypeVisibility = config.GetNode(NODE_VESSEL_TYPE_VISIBILITY) ?? new ConfigNode(); foreach (var i in Resources.vesselTypesList) { i.visible = nodeTypeVisibility.GetBuiltinValue(i.name, true); } }