private void Awake() { if (Instance != null) { Destroy(gameObject); } else { Instance = this; } }
private void Start() { lives = availableLives; ballManager = HawkBallsManager.Instance; brickManager = HawkBrickManager.Instance; collectableManager = HawkCollectableManager.Instance; Screen.SetResolution(540, 900, false); HawkBall.onDeath += onDeath; HawkBrick.onBrickDestruction += brickDestruction; }
private void Start() { ballManager = HawkBallsManager.Instance; }
// Start is called before the first frame update void Start() { ballRigidBody2D = GetComponent <Rigidbody2D>(); gameManager = HawkGameManger.Instance; ballManager = HawkBallsManager.Instance; }
// Start is called before the first frame update private void Start() { paddle = GetComponent <Rigidbody2D>(); ballManager = HawkBallsManager.Instance; }