コード例 #1
0
 // Start the class
 void Awake()
 {
     if (singleton != null)
     {
         Destroy(this);
         return;
     }
     singleton = this;
 }
コード例 #2
0
ファイル: hardUIEditor.cs プロジェクト: VN0/SimpleWars
        bool nameExists(string namer)
        {
            manager = FindObjectOfType <hardManager>();

            for (int i = 0; i < manager.inputs.Length; i++)
            {
                if (manager.inputs[i].keyName == namer)
                {
                    return(true);
                }
            }

            return(false);
        }
コード例 #3
0
ファイル: hardManager.cs プロジェクト: Team-Weyeld/Xenagos
 // Start the class
 void Awake()
 {
     singleton = this;
 }
コード例 #4
0
        public override void OnInspectorGUI()
        {
            //Begin
            myscript = (hardManager)target;

            bool anySaved = true;

            if (myscript.useController)
            {
                axisOptions = axisOptionsFULL;
            }
            else
            {
                axisOptions = axisOptionsBASE;
            }
            Texture headerImg = (Texture)Resources.Load("header-default");
            var     centered  = GUI.skin.GetStyle("Label");

            centered.alignment = TextAnchor.UpperCenter;
            GUILayout.Label(headerImg, centered);

            if (!showAll)
            {
                if (GUILayout.Button("Hide All Keys"))
                {
                    showAll = true;
                }
            }

            for (int i = 0; i < myscript.inputs.Length; i++)
            {
                string  currName = myscript.inputs[i].keyName;
                KeyCode currPrim = myscript.inputs[i].primaryKeycode;
                KeyCode currSec  = myscript.inputs[i].secondaryKeycode;
                hardKey.controllerMap currJoyPrim = myscript.inputs[i].controllerOne;
                hardKey.controllerMap currJoySec  = myscript.inputs[i].controllerTwo;
                int    axisType  = myscript.inputs[i].axisType;
                int    axisType2 = myscript.inputs[i].axisType2;
                bool   saveKey   = myscript.inputs[i].saveKey;
                bool[] hold      = opened;
                opened = new bool[opened.Length + 1];
                for (int i2 = 0; i2 < hold.Length; i2++)
                {
                    opened[i2] = hold[i2];
                }


                // Alternating Color Scheme
                Color[]  colors = new Color[] { new Color32(170, 36, 143, 255), new Color32(97, 97, 97, 255) };
                GUIStyle style  = new GUIStyle();
                style.normal.background = MakeTex(600, 1, colors[i % 2]);
                EditorGUILayout.BeginVertical(style);

                //GUIStyle styleFoldout = new GUIStyle();

                if (showAll)
                {
                    opened[i] = false;
                }

                opened[i] = EditorGUILayout.Foldout(opened[i], currName);

                if (opened[i])
                {
                    currName = EditorGUILayout.TextField("Name", currName);
                    if (myscript.inputs[i].keyName != currName)
                    {
                        myscript.inputs[i].keyName = currName;
                    }

                    saveKey = EditorGUILayout.Toggle("Save In-Game Rebinds", saveKey);
                    if (myscript.inputs[i].saveKey != saveKey)
                    {
                        myscript.inputs[i].saveKey = saveKey;
                    }

                    axisType = EditorGUILayout.Popup("Primary Key Type", axisType, axisOptions);
                    if (myscript.inputs[i].axisType != axisType)
                    {
                        myscript.inputs[i].axisType = axisType;
                    }


                    if (axisType == 0)
                    {
                        currPrim = (KeyCode)EditorGUILayout.EnumPopup("Primary Key", currPrim);
                        if (myscript.inputs[i].primaryKeycode != currPrim)
                        {
                            myscript.inputs[i].primaryKeycode = currPrim;
                        }
                    }
                    else if (axisType == 5)
                    {
                        currJoyPrim = (hardKey.controllerMap)EditorGUILayout.EnumPopup("Primary Button", currJoyPrim);
                        if (myscript.inputs[i].controllerOne != currJoyPrim)
                        {
                            myscript.inputs[i].controllerOne = currJoyPrim;
                        }
                    }

                    axisType2 = EditorGUILayout.Popup("Secondary Key Type", axisType2, axisOptions);
                    if (myscript.inputs[i].axisType2 != axisType2)
                    {
                        myscript.inputs[i].axisType2 = axisType2;
                    }

                    if (axisType2 == 0)
                    {
                        currSec = (KeyCode)EditorGUILayout.EnumPopup("Secondary Input", currSec);
                        if (myscript.inputs[i].secondaryKeycode != currSec)
                        {
                            myscript.inputs[i].secondaryKeycode = currSec;
                        }
                    }
                    else if (axisType2 == 5 || axisType2 >= 10 && axisType2 <= 13)
                    {
                        currJoySec = (hardKey.controllerMap)EditorGUILayout.EnumPopup("Secondary Button", currJoySec);
                        if (myscript.inputs[i].controllerTwo != currJoySec)
                        {
                            myscript.inputs[i].controllerTwo = currJoySec;
                        }
                    }

                    EditorGUILayout.Separator();

                    if (GUILayout.Button("Delete Key"))
                    {
                        deleteSelected(i);
                    }
                }

                EditorGUILayout.EndVertical();
                EditorGUILayout.Separator();
            }

            showAll = false;



            // Alternating Color Scheme
            GUIStyle colour = new GUIStyle();

            colour.normal.background = MakeTex(600, 1, new Color32(170, 36, 143, 255));

            if (!anySaved)
            {
                GUI.color = Color.green;
                if (GUILayout.Button("Make all keys saveable ingame"))
                {
                    for (int i = 0; i < myscript.inputs.Length; i++)
                    {
                        myscript.inputs[i].saveKey = true;
                    }
                }
                GUI.color = Color.white;
            }



            EditorGUILayout.BeginVertical(colour);
            // Layout myscript.inputs For key creation
            EditorGUILayout.LabelField("Create Control");
            inputName    = EditorGUILayout.TextField("Key Name", inputName);
            saveable     = EditorGUILayout.Toggle("Save In-Game Rebinds", saveable);
            axisSelected = EditorGUILayout.Popup("Primary Key Type", axisSelected, axisOptions);
            if (axisSelected == 0)
            {
                keyPrime = (KeyCode)EditorGUILayout.EnumPopup("Primary Key", keyPrime);
            }
            else if (axisSelected == 5)
            {
                joyPrime = (hardKey.controllerMap)EditorGUILayout.EnumPopup("Primary Button", joyPrime);
            }

            axisSelected2 = EditorGUILayout.Popup("Secondary Key Type", axisSelected2, axisOptions);

            if (axisSelected2 == 0)
            {
                keySec = (KeyCode)EditorGUILayout.EnumPopup("Secondary Key", keySec);
            }
            else if (axisSelected2 == 5)
            {
                joySec = (hardKey.controllerMap)EditorGUILayout.EnumPopup("Secondary Button", joySec);
            }


            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            //Create Input From Options
            if (GUILayout.Button("Add Input"))
            {
                addInput();
            }

            //Remove Last Input
            if (GUILayout.Button("Remove Last Input") && myscript.inputs.Length > 0)
            {
                removeInput();
            }

            EditorGUILayout.Separator();

            bool change;

            change = EditorGUILayout.Toggle("Allow controller", myscript.useController);
            if (myscript.useController != change)
            {
                myscript.useController = change;
            }

            if (myscript.useController)
            {
                try
                {
                    Input.GetAxis("DPADVER");
                    Input.GetAxis("DPADHOR");
                    Input.GetAxis("STICKLHOR");
                    Input.GetAxis("STICKRHOR");
                    Input.GetAxis("STICKLVER");
                    Input.GetAxis("STICKRVER");
                }
                catch
                {
                    myscript.useController = false;
                    Debug.LogWarning("Unity Inputs not properly configured for use with controllers.");
                    Debug.LogWarning("Please open the 'Readme.txt' for guidence. Video tutorial included.");
                }
            }

            if (myscript.useController)
            {
                myscript.controllerType     = EditorGUILayout.Popup("Controller Name Stlye", myscript.controllerType, controllerTypes);
                myscript.saveControllerType = EditorGUILayout.Toggle("Save controller name style?", myscript.saveControllerType);
            }
            EditorGUILayout.Separator();

            if (GUILayout.Button("Copy Inputs"))
            {
                UnityEditorInternal.ComponentUtility.CopyComponent(myscript);
            }

            if (GUILayout.Button("Paste Inputs"))
            {
                UnityEditorInternal.ComponentUtility.PasteComponentValues(myscript);
            }

            if (GUILayout.Button("Reset bound keys"))
            {
                resetPlayerPrefs();
            }

            //if (GUILayout.Button("Apply Changes"))
            //    applyChanges();

            //if (GUILayout.Button("Load Existing"))
            //    applyChanges();

            if (GUI.changed)
            {
                EditorUtility.SetDirty(myscript);
                serializedObject.ApplyModifiedProperties();
            }

            EditorGUILayout.LabelField(currentVersion);
            EditorGUILayout.LabelField("Current Platform: " + SystemInfo.operatingSystem);
        }