static List <Vector2> Generate_RandomPoints(float radius = 1f, int rejectionSamples = 30) { var points = RandomCirclePositionGeneration.GeneratePoints(radius, new Vector2(Camera.main.transform.position.x * 2, Camera.main.transform.position.y * 2), rejectionSamples); return(points); }
void OnValidate() { points = RandomCirclePositionGeneration.GeneratePoints(radius, regionSize, rejectionSamples); }